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What's Mystara's Hook?
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<blockquote data-quote="Orius" data-source="post: 4833012" data-attributes="member: 8863"><p>That would probably be the best approach. Take the generic setting, add the Hollow World and Savage Coast (which are two of the most interesting ideas in the setting), instead of seperating them, and try to make things constant without throwing out too much of the stuff that gives the setting its charm. </p><p></p><p></p><p></p><p>A lot of what's in Mystara can be easily stolen for a general campaign. I bought the MC back in 2e because it had a lot of cool monsters that could be yoinked into any campaign easily. In 3e, some of those monsters were ported into the core rules: the aranea, athach, choker, and nightshades in the MM, and the blackball and brain collector in the ELH. Some of the cool stuff from other settings were too strongly tied into the settings to easily port. Even the Realms suffered from this in places.</p></blockquote><p></p>
[QUOTE="Orius, post: 4833012, member: 8863"] That would probably be the best approach. Take the generic setting, add the Hollow World and Savage Coast (which are two of the most interesting ideas in the setting), instead of seperating them, and try to make things constant without throwing out too much of the stuff that gives the setting its charm. A lot of what's in Mystara can be easily stolen for a general campaign. I bought the MC back in 2e because it had a lot of cool monsters that could be yoinked into any campaign easily. In 3e, some of those monsters were ported into the core rules: the aranea, athach, choker, and nightshades in the MM, and the blackball and brain collector in the ELH. Some of the cool stuff from other settings were too strongly tied into the settings to easily port. Even the Realms suffered from this in places. [/QUOTE]
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What's Mystara's Hook?
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