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<blockquote data-quote="EricNoah" data-source="post: 659664" data-attributes="member: 4"><p>You have to look for the colored text. There's not much new in this FAQ that I can see. Here are the changes I could see:</p><p></p><p>The Rapid Shot feat description says you get two attacks</p><p>at –2 as a full-round action. When your base attack</p><p>becomes +6/+1 do you get a third attack after the Rapid</p><p>Shot attacks? The way I see it, you get one or the other, but</p><p>Rapid Shot gives you +4/+4. If this is so, doesn’t having</p><p>multiple attacks make Rapid Shot obsolete?</p><p>The Rapid Shot feat allows you to make one extra attack</p><p>with a projectile weapon at your base attack bonus (not two</p><p>attacks). To use the feat, you must use the full attack action,</p><p>and all the attacks you make during that full attack action suffer</p><p>a –2 penalty. If your base attack bonus is +6, you make two</p><p>attacks with the full attack action at +6/+1, if you use Rapid</p><p>Shot with that full attack action, you make 3 attacks at +4/+4/–</p><p>1.</p><p></p><p></p><p></p><p>Injury and Death</p><p>I was wondering about the effects of fast healing once a</p><p>character has entered negative hit points. Does fast healing</p><p>still occur? If it does, then the epic feat Fast Healing, which</p><p>allows you to heal at least 3 points of damage, would allow a</p><p>PC to stabilize, recover, and regain consciousness, right?</p><p>A creature with the fast healing quality regains the stated</p><p>number of hit points each round, so long as it remains alive.</p><p>Unlike regeneration, fast healing doesn’t keep a creature from</p><p>dying.</p><p>A creature with a hit point total of –1 to –9 is dying, but it’s</p><p>still alive. Fast healing (and regeneration) restores lost hit</p><p>points each round at the beginning of the creature’s turn.</p><p>Whenever a dying creature heals at least 1 point of damage, it</p><p>becomes stable and eventually regains consciousness,</p><p>providing it does not suffer any additional damage.</p><p></p><p>When you imbue another creature with a spell, using</p><p>either the imbue with spell ability spell or the divine disciple</p><p>class ability (from the FORGOTTEN REALMS Campaign</p><p>Setting), can you imbue a metamagiced spell? If so, does the</p><p>metamagiced spell use the real level of the spell or the</p><p>higher-level spell slot the metamagiced spell consumes? For</p><p>instance, can a persistent divine favor spell be imbued (it’s</p><p>only a 1st-level spell, despite the slot it requires)?</p><p>Yes. You can imbue metamagiced spells. Use the spell’s</p><p>higher metamagiced level to determine if the spell can be</p><p>imbued. This is the case whenever a spell is transferred, stored,</p><p>or duplicated somewhere. For example, when you create a</p><p>magic item that uses a metamagiced spell, you must use the</p><p>spell’s higher metamagiced level to determine the item’s costs.</p><p>The Persistent Spell feat requires a spell slot four levels</p><p>higher than the base spell, so you’d need a 5th-level slot to</p><p>make the 1st-level divine favor spell persistent. The highestlevel</p><p>spell that an imbue with spell ability caster or divine</p><p>disciple can imbue is a 2nd-level spell, so neither the spell nor</p><p>the class ability can imbue a persistent divine favor spell.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 659664, member: 4"] You have to look for the colored text. There's not much new in this FAQ that I can see. Here are the changes I could see: The Rapid Shot feat description says you get two attacks at –2 as a full-round action. When your base attack becomes +6/+1 do you get a third attack after the Rapid Shot attacks? The way I see it, you get one or the other, but Rapid Shot gives you +4/+4. If this is so, doesn’t having multiple attacks make Rapid Shot obsolete? The Rapid Shot feat allows you to make one extra attack with a projectile weapon at your base attack bonus (not two attacks). To use the feat, you must use the full attack action, and all the attacks you make during that full attack action suffer a –2 penalty. If your base attack bonus is +6, you make two attacks with the full attack action at +6/+1, if you use Rapid Shot with that full attack action, you make 3 attacks at +4/+4/– 1. Injury and Death I was wondering about the effects of fast healing once a character has entered negative hit points. Does fast healing still occur? If it does, then the epic feat Fast Healing, which allows you to heal at least 3 points of damage, would allow a PC to stabilize, recover, and regain consciousness, right? A creature with the fast healing quality regains the stated number of hit points each round, so long as it remains alive. Unlike regeneration, fast healing doesn’t keep a creature from dying. A creature with a hit point total of –1 to –9 is dying, but it’s still alive. Fast healing (and regeneration) restores lost hit points each round at the beginning of the creature’s turn. Whenever a dying creature heals at least 1 point of damage, it becomes stable and eventually regains consciousness, providing it does not suffer any additional damage. When you imbue another creature with a spell, using either the imbue with spell ability spell or the divine disciple class ability (from the FORGOTTEN REALMS Campaign Setting), can you imbue a metamagiced spell? If so, does the metamagiced spell use the real level of the spell or the higher-level spell slot the metamagiced spell consumes? For instance, can a persistent divine favor spell be imbued (it’s only a 1st-level spell, despite the slot it requires)? Yes. You can imbue metamagiced spells. Use the spell’s higher metamagiced level to determine if the spell can be imbued. This is the case whenever a spell is transferred, stored, or duplicated somewhere. For example, when you create a magic item that uses a metamagiced spell, you must use the spell’s higher metamagiced level to determine the item’s costs. The Persistent Spell feat requires a spell slot four levels higher than the base spell, so you’d need a 5th-level slot to make the 1st-level divine favor spell persistent. The highestlevel spell that an imbue with spell ability caster or divine disciple can imbue is a 2nd-level spell, so neither the spell nor the class ability can imbue a persistent divine favor spell. [/QUOTE]
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