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What's New with the Artificer in Eberron: Forge of the Artificer
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<blockquote data-quote="mellored" data-source="post: 9807125" data-attributes="member: 6801209"><p>2024 is the 2014 with some quality of life tweaks.</p><p></p><p>They did. Every magic item, up to rare, is now an "infusion". Including all the 2014 ones, and wands, which let you cast spells you normally couldn't.</p><p></p><p>They did, indirectly. Level 6 gets a new features that let you move item charges, slots, and change infusion. Which will effectively be more active infusions.</p><p></p><p>The other changes are..</p><p></p><p>Level 1 ribbon. Which let's you summon mundane items instead of the few tricks. Keep the 2014 version if you prefer, but I expect summoning a rope will be more impactful.</p><p></p><p>Flash of Genius is after you see the roll so you won't waste it. And +1 per short rest at 14.</p><p></p><p>Spell Storing Item goes from level 2->3.</p><p></p><p></p><p>The only "nerf" is at level 20. Going for +6 to all saves to +5 as a reaction to anyone creature with more limited uses (though probably still enough for the day since you won't waste them).</p><p></p><p>And you can't skip magic item requirements. Which seems fine to house rule back in.</p><p></p><p>Artillerist cannon is now all 3 in 1. Select the effect each turn bonus action.</p><p></p><p>Nothing about them using ranged weapons though. So that's still on the table to house rule.</p></blockquote><p></p>
[QUOTE="mellored, post: 9807125, member: 6801209"] 2024 is the 2014 with some quality of life tweaks. They did. Every magic item, up to rare, is now an "infusion". Including all the 2014 ones, and wands, which let you cast spells you normally couldn't. They did, indirectly. Level 6 gets a new features that let you move item charges, slots, and change infusion. Which will effectively be more active infusions. The other changes are.. Level 1 ribbon. Which let's you summon mundane items instead of the few tricks. Keep the 2014 version if you prefer, but I expect summoning a rope will be more impactful. Flash of Genius is after you see the roll so you won't waste it. And +1 per short rest at 14. Spell Storing Item goes from level 2->3. The only "nerf" is at level 20. Going for +6 to all saves to +5 as a reaction to anyone creature with more limited uses (though probably still enough for the day since you won't waste them). And you can't skip magic item requirements. Which seems fine to house rule back in. Artillerist cannon is now all 3 in 1. Select the effect each turn bonus action. Nothing about them using ranged weapons though. So that's still on the table to house rule. [/QUOTE]
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What's New with the Artificer in Eberron: Forge of the Artificer
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