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What's New with the Artificer in Eberron: Forge of the Artificer
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<blockquote data-quote="GarrettKP" data-source="post: 9809023" data-attributes="member: 6811472"><p>I really don’t understand this sentiment (not coming from you, but the community as a whole). I think the Armorer is probably the second best Artificer Subclass in 2024 still. </p><p></p><p>My main confusion comes down to how people are treating the level 9 feature. By my read, it basically functions the same as it did previously, but with one of the extra infusions locked to a +1 weapon for your Armorer weapon. </p><p></p><p>You still get an extra infusion for the Armor, and nothing in the subclass says you can’t wear boots, gloves, or helmets on top of or in addition to the Arcane Armor. The 2024 Arcane Armor doesn’t say the armor covers your entire body anymore, so nothing about the feature suggests you can’t use other items in conjunction with it like any other PC can. </p><p></p><p>So the 2014 level 9 feature had to specify that you can infuse different parts of the armor because it used to cover every part of you, but that isn’t a thing anymore. So it no longer needs that clarification. </p><p></p><p>In this case, the only relevant part of the level 9 feature that’s different is that it gave you two extra infusions. Now it only gives one, but it also automatically gives the Weapon a +1, roughly the equivalent of the old Enhanced Weapon infusion. So it still effectively gives you two free infusions, you’re just locked into one of the choices. But you still can get your winged boots or your magic helmet or whatever other items you were using. </p><p></p><p>So what exactly is the nerf? It seems to me like the only thing is the +1 weapon used to be a +2, which is a nerf but not a huge deal in my eyes.</p></blockquote><p></p>
[QUOTE="GarrettKP, post: 9809023, member: 6811472"] I really don’t understand this sentiment (not coming from you, but the community as a whole). I think the Armorer is probably the second best Artificer Subclass in 2024 still. My main confusion comes down to how people are treating the level 9 feature. By my read, it basically functions the same as it did previously, but with one of the extra infusions locked to a +1 weapon for your Armorer weapon. You still get an extra infusion for the Armor, and nothing in the subclass says you can’t wear boots, gloves, or helmets on top of or in addition to the Arcane Armor. The 2024 Arcane Armor doesn’t say the armor covers your entire body anymore, so nothing about the feature suggests you can’t use other items in conjunction with it like any other PC can. So the 2014 level 9 feature had to specify that you can infuse different parts of the armor because it used to cover every part of you, but that isn’t a thing anymore. So it no longer needs that clarification. In this case, the only relevant part of the level 9 feature that’s different is that it gave you two extra infusions. Now it only gives one, but it also automatically gives the Weapon a +1, roughly the equivalent of the old Enhanced Weapon infusion. So it still effectively gives you two free infusions, you’re just locked into one of the choices. But you still can get your winged boots or your magic helmet or whatever other items you were using. So what exactly is the nerf? It seems to me like the only thing is the +1 weapon used to be a +2, which is a nerf but not a huge deal in my eyes. [/QUOTE]
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What's New with the Artificer in Eberron: Forge of the Artificer
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