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<blockquote data-quote="Jacob Lewis" data-source="post: 9089265" data-attributes="member: 6667921"><p>One of the most appealing aspects of SF for me was the fact that they capped spells at level 6 for everyone. This IMO really helped tamp down on those highly nuisance spells from earlier editions that had the most potential to break games/campaigns. And it helped maintained more of a sci-fi theme to the system, which made sense where technology was available to everyone and easier to use.</p><p></p><p>Granted, PF2 rules work much differently than PF1 or SF, so this may not affect anything in the long terms. But hearing this is distressing as it was one of the major draws for me to this particular system/setting.</p><p></p><p>The other point that worries me is how they are making extra efforts for accomodating PF2 characters and options for SF2 to make them cross-compatible. While I'm certain many people are excited about crossovers and whatnot, I don't want this to become normalized. The draw for me isn't having a "bigger playground" here. Both settings are quite large enough on their own, thank you very much.</p><p></p><p>What excites me about SF using the PF2 ruleset is the fact that it makes it much easier to find more people who might be interested in the game. A lot of players/GMs are hesitant to try new systems simply because it requires learning new rules, new mechanics, and/or new lore for settings. Using PF2 rules and making cross-compatible means making the system more accessible for more people without the added barrier of learning a different or alternate ruleset. </p><p></p><p>In short, accommodations for PF options in SF needs to be the secondary goal here, not the first. Focus on letting Starfinder stand on it's own before crossing the streams. I would much prefer having distinct flavors of fantasy and sci-fi with one system rather than start off with a struggle to keep them separate.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9089265, member: 6667921"] One of the most appealing aspects of SF for me was the fact that they capped spells at level 6 for everyone. This IMO really helped tamp down on those highly nuisance spells from earlier editions that had the most potential to break games/campaigns. And it helped maintained more of a sci-fi theme to the system, which made sense where technology was available to everyone and easier to use. Granted, PF2 rules work much differently than PF1 or SF, so this may not affect anything in the long terms. But hearing this is distressing as it was one of the major draws for me to this particular system/setting. The other point that worries me is how they are making extra efforts for accomodating PF2 characters and options for SF2 to make them cross-compatible. While I'm certain many people are excited about crossovers and whatnot, I don't want this to become normalized. The draw for me isn't having a "bigger playground" here. Both settings are quite large enough on their own, thank you very much. What excites me about SF using the PF2 ruleset is the fact that it makes it much easier to find more people who might be interested in the game. A lot of players/GMs are hesitant to try new systems simply because it requires learning new rules, new mechanics, and/or new lore for settings. Using PF2 rules and making cross-compatible means making the system more accessible for more people without the added barrier of learning a different or alternate ruleset. In short, accommodations for PF options in SF needs to be the secondary goal here, not the first. Focus on letting Starfinder stand on it's own before crossing the streams. I would much prefer having distinct flavors of fantasy and sci-fi with one system rather than start off with a struggle to keep them separate. [/QUOTE]
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