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<blockquote data-quote="zoroaster100" data-source="post: 3730979" data-attributes="member: 8538"><p>Waiting 45 minutes or more at the beginning of a game session while the players figure out their buff spells and the effects of which buff stacks with what - not fun.</p><p></p><p>Waiting 15 minutes while a player calculates his attack roll, his AC or his saving throw bonus - not fun.</p><p></p><p>Spending half an hour or more recalculating everyone's attack bonus, AC, and saves without magic items when in an antimagic zone - not fun.</p><p></p><p>Checking a dozen different buffs on someone to see which ones are dispelled by a dispel magic - not fun.</p><p></p><p>Checking a dozen magic items to see which ones are destroyed after being struck by Mordenkainen's disjunction - not fun.</p><p></p><p>Playing a character who can't seem to ever affect the opponents the party faces - not fun.</p><p></p><p>Having to carefully calculate treasure division after a session because wealth/magic items are essential for character effectiveness - not fun.</p><p></p><p></p><p>Having all mental control abilities nerfed by the first level spell Protection from Evil - not fun for a DM.</p><p></p><p></p><p>Absolute defenses against whole classes of abilities (such as death ward, freedom of movement, mind blank, true seeing, energy immunity or energy resistance 30, etc.) - not fun </p><p></p><p>If 4e fixes these things, D&D will definitely be more fun.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 3730979, member: 8538"] Waiting 45 minutes or more at the beginning of a game session while the players figure out their buff spells and the effects of which buff stacks with what - not fun. Waiting 15 minutes while a player calculates his attack roll, his AC or his saving throw bonus - not fun. Spending half an hour or more recalculating everyone's attack bonus, AC, and saves without magic items when in an antimagic zone - not fun. Checking a dozen different buffs on someone to see which ones are dispelled by a dispel magic - not fun. Checking a dozen magic items to see which ones are destroyed after being struck by Mordenkainen's disjunction - not fun. Playing a character who can't seem to ever affect the opponents the party faces - not fun. Having to carefully calculate treasure division after a session because wealth/magic items are essential for character effectiveness - not fun. Having all mental control abilities nerfed by the first level spell Protection from Evil - not fun for a DM. Absolute defenses against whole classes of abilities (such as death ward, freedom of movement, mind blank, true seeing, energy immunity or energy resistance 30, etc.) - not fun If 4e fixes these things, D&D will definitely be more fun. [/QUOTE]
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