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<blockquote data-quote="Visceris" data-source="post: 3731381" data-attributes="member: 3134"><p>45 minutes or more? You got to be kidding. In my gaming group we take care of that crap <em>BEFORE</em> the session starts.</p><p></p><p></p><p></p><p>Again, that is figured out ahead of time.</p><p></p><p></p><p></p><p>What's there to recalculate? On the character sheets we use we always have the base numbers available in such cases.</p><p></p><p></p><p></p><p>Simple Caster power check. If the Dispel Magic is higher than the spell buff casting power it is dispelled. Just subtract and go. Basic math that takes less than a minute to do.</p><p></p><p></p><p></p><p>Just roll the die once, then just go down the list, modifying the die roll based on the items. Should take less than 5 minutes to do.</p><p></p><p></p><p></p><p>Then take the support role. Such as if you know you can't hit or damage a foe but your buddy can, move to flank to give your buddy the +2 bonus, or to aid another to give another +2 bonus. Use tactics and play as a team.</p><p></p><p></p><p></p><p>Eh? We just split the gold evenly then each rolls the same d20. The person who rolls highest gets the first pick, the next highest gets the second pick, then so on. After each person goes once we start at the beginning again. Takes less that 10 minutes.</p><p></p><p></p><p>So, adjust the tactics. If the party is on their feet that is good because that means they are taking an interest in the game.</p><p></p><p></p><p>Adapt, man. Just freaking adapt. Staying on your toes is one of the things that is fun about this game. Sheesh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p></p><p></p><p>I completely and totally disagree.</p></blockquote><p></p>
[QUOTE="Visceris, post: 3731381, member: 3134"] 45 minutes or more? You got to be kidding. In my gaming group we take care of that crap [i]BEFORE[/i] the session starts. Again, that is figured out ahead of time. What's there to recalculate? On the character sheets we use we always have the base numbers available in such cases. Simple Caster power check. If the Dispel Magic is higher than the spell buff casting power it is dispelled. Just subtract and go. Basic math that takes less than a minute to do. Just roll the die once, then just go down the list, modifying the die roll based on the items. Should take less than 5 minutes to do. Then take the support role. Such as if you know you can't hit or damage a foe but your buddy can, move to flank to give your buddy the +2 bonus, or to aid another to give another +2 bonus. Use tactics and play as a team. Eh? We just split the gold evenly then each rolls the same d20. The person who rolls highest gets the first pick, the next highest gets the second pick, then so on. After each person goes once we start at the beginning again. Takes less that 10 minutes. So, adjust the tactics. If the party is on their feet that is good because that means they are taking an interest in the game. Adapt, man. Just freaking adapt. Staying on your toes is one of the things that is fun about this game. Sheesh. :rolleyes: I completely and totally disagree. [/QUOTE]
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