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<blockquote data-quote="Midknightsun" data-source="post: 3732628" data-attributes="member: 46459"><p>Save or dies aren't fun for me. I wouldn't mind them being much rarer.</p><p></p><p>-10 death rule actually seems to rough for me at higher level, and a bit wonky when your high level fighter goes from fine to dead in one hit. I'd be all for expanding the dying and disabled range as characters advance. Considering how much damage some of the nastier critters can do, you can still have a definite threat of death without the wonky "Hey man, I'm fine, don't---*sound of fighter's internal organs taking their own move actions*. But I do think death should be a part of it, just not so dang easy.</p><p></p><p>The multitude of stackable modifers are not fun. Too time consuming.</p><p></p><p>Grapple: Yeah, I would luv to see this beast slain.</p><p></p><p>Expected wealth per level just to stay competitive? I can't see it as being heroic if my gear is all but doing the work for my character. You end up playing a MMIP (Mobile Magic Item Platform). Let the character's abilities stand on their own a bit more. Let the Heroes be . . . heroes.</p><p></p><p>Hit Points are fine. I got no beef with hit points.</p><p></p><p>Mages sleeping after blowing their spells every 15 minutes or so is annoying, and breaks versimilitude. I'd like to see that loophole closed.</p><p></p><p>Kludgy multiclassing with caster classes. There should be a better way.</p><p></p><p>Iterative attacks, yeah, I find them unnecessary. I'd love to see them go bye bye.</p><p></p><p>Vancian magic- well, I can see the benefit of resource management it forces one to be aware of, but I like the idea of at will and per encounter abilities. Definitely an evolution of the system. Save the per day stuff for the really potent abilities.</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 3732628, member: 46459"] Save or dies aren't fun for me. I wouldn't mind them being much rarer. -10 death rule actually seems to rough for me at higher level, and a bit wonky when your high level fighter goes from fine to dead in one hit. I'd be all for expanding the dying and disabled range as characters advance. Considering how much damage some of the nastier critters can do, you can still have a definite threat of death without the wonky "Hey man, I'm fine, don't---*sound of fighter's internal organs taking their own move actions*. But I do think death should be a part of it, just not so dang easy. The multitude of stackable modifers are not fun. Too time consuming. Grapple: Yeah, I would luv to see this beast slain. Expected wealth per level just to stay competitive? I can't see it as being heroic if my gear is all but doing the work for my character. You end up playing a MMIP (Mobile Magic Item Platform). Let the character's abilities stand on their own a bit more. Let the Heroes be . . . heroes. Hit Points are fine. I got no beef with hit points. Mages sleeping after blowing their spells every 15 minutes or so is annoying, and breaks versimilitude. I'd like to see that loophole closed. Kludgy multiclassing with caster classes. There should be a better way. Iterative attacks, yeah, I find them unnecessary. I'd love to see them go bye bye. Vancian magic- well, I can see the benefit of resource management it forces one to be aware of, but I like the idea of at will and per encounter abilities. Definitely an evolution of the system. Save the per day stuff for the really potent abilities. [/QUOTE]
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