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What's not in the rules: my modest proposal
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<blockquote data-quote="Li Shenron" data-source="post: 5928846" data-attributes="member: 1465"><p>Well there's plenty of reasons for me, but they all go under the umbrella of realism and believability. Monsters (and maybe not even most PC) aren't professional tacticians unlike players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> so they would naturally engage the closest enemies.</p><p></p><p>Think of it this way: if <em>you</em> were involved in a battle/brawl, would you really have the instinct or expertise to make the choice of disengaging from the first opponent to go and target another one?</p><p></p><p>Anyway, back to the OP, "missing" tactical rules are missing for a purpose: the core game is supposed to be minimally tactical for gamers who aren't interested in a tactical combat. They don't need such rules because they're not going to play their PCs in combat very tactically, and their DM should do the same.</p><p></p><p>But you can bet that you'll find those rules in the tactical module which 99% will be presented at the next iteration of the playtest already, since it needs to be playtested ASAP.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5928846, member: 1465"] Well there's plenty of reasons for me, but they all go under the umbrella of realism and believability. Monsters (and maybe not even most PC) aren't professional tacticians unlike players ;) so they would naturally engage the closest enemies. Think of it this way: if [I]you[/I] were involved in a battle/brawl, would you really have the instinct or expertise to make the choice of disengaging from the first opponent to go and target another one? Anyway, back to the OP, "missing" tactical rules are missing for a purpose: the core game is supposed to be minimally tactical for gamers who aren't interested in a tactical combat. They don't need such rules because they're not going to play their PCs in combat very tactically, and their DM should do the same. But you can bet that you'll find those rules in the tactical module which 99% will be presented at the next iteration of the playtest already, since it needs to be playtested ASAP. [/QUOTE]
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What's not in the rules: my modest proposal
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