Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's on the Dungeon Master's Screen?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6712205" data-attributes="member: 6701872"><p>I have some pretty strong feelings about the 5th edition DM screen.</p><p></p><p>I've used DM screens for every version of D&D, and I've always had the official version and then decided I could do it better and taped my own tables on the interior of the screen, crammed more info into the space, used a smaller font, and so forth... and was always tinkering with new layouts, different fonts, refinements of the presented information, and so forth, never actually being satisfied with the screen and always having difficulty actually using the screen (it was often easier for me to just remember what page to turn to in the books themselves, especially once I trimmed the font size down to fit 'everything' on the screen).</p><p></p><p>Yet with the 5th edition screen I have only made alteration by way of sticking a couple post-its on it, and with all the art displayed on the screen I didn't even have to cover up one of the tables to fit the post-its. One, on the outer left panel facing a particular player's typical seat at the table, is the dwarf name details from The Dwarves of Rockhome to help that player come up with names for his characters and their family members. The other is the little table from the DMG for the optional rule of mobs of attackers (because I hate rolling out the attack rolls of every last one of the small army of goblins attacking the party).</p><p></p><p>That's all the fiddling that I feel is needed for the screen - everything that is on it actually sees use in more sessions than not, and nothing that isn't on it that comes up regularly isn't already committed to memory. It's the first time in basically ever that I am actually satisfied with a DM screen. The only thing that I might change is to hang some different art on the outside to keep what the players are looking at fresh/related to the campaign at hand.</p><p></p><p></p><p>I think that was at least in part deliberately creating another visit to the friendly local shop, since WotC likes to do things to help out the brick & mortar shops, even above and beyond having them be the early access points for D&D products.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6712205, member: 6701872"] I have some pretty strong feelings about the 5th edition DM screen. I've used DM screens for every version of D&D, and I've always had the official version and then decided I could do it better and taped my own tables on the interior of the screen, crammed more info into the space, used a smaller font, and so forth... and was always tinkering with new layouts, different fonts, refinements of the presented information, and so forth, never actually being satisfied with the screen and always having difficulty actually using the screen (it was often easier for me to just remember what page to turn to in the books themselves, especially once I trimmed the font size down to fit 'everything' on the screen). Yet with the 5th edition screen I have only made alteration by way of sticking a couple post-its on it, and with all the art displayed on the screen I didn't even have to cover up one of the tables to fit the post-its. One, on the outer left panel facing a particular player's typical seat at the table, is the dwarf name details from The Dwarves of Rockhome to help that player come up with names for his characters and their family members. The other is the little table from the DMG for the optional rule of mobs of attackers (because I hate rolling out the attack rolls of every last one of the small army of goblins attacking the party). That's all the fiddling that I feel is needed for the screen - everything that is on it actually sees use in more sessions than not, and nothing that isn't on it that comes up regularly isn't already committed to memory. It's the first time in basically ever that I am actually satisfied with a DM screen. The only thing that I might change is to hang some different art on the outside to keep what the players are looking at fresh/related to the campaign at hand. I think that was at least in part deliberately creating another visit to the friendly local shop, since WotC likes to do things to help out the brick & mortar shops, even above and beyond having them be the early access points for D&D products. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's on the Dungeon Master's Screen?
Top