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General Tabletop Discussion
*Dungeons & Dragons
What's on the Dungeon Master's Screen?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6712992" data-attributes="member: 6677017"><p>Well, I definitely like the visual appearance of the screen from both sides. I don't think it's going to work for me though. I need a DM screen that gives me the stuff that is a hassle to look up as often as a I need to look it up, rather than taking up space with things I can get in other places more effectively.*</p><p></p><p>I took a look at a couple of nice fan-made screens, but they seemed to have too much stuff I don't need on them. What would be wonderful is if someone made a modular DM screen. Basically, it would allow you to do something like choose which info you wanted, then drag and drop the various boxes of information onto the screen in the configuration you liked, and then print it out.</p><p></p><p>* Personal examples: I don't need <em>anything</em> involving character creation--this is for speeding up play. I don't need weapons and armor tables because I rarely need to find anything on it I don't already know during play. And when I do need to find it, those tables are <em>very</em> easy to bring up in the PHB or Basic Rules. I don't need tables of time to don/doff armor, because that's so infrequently an issue that it's okay to look it up. I do need things like object hp/AC, rules for improvising damage, effects of weather and other environmental elements, because even if I don't use them all that often, they are something I don't have memorized and when I want them I don't want to have to hunt for them (which I do). I need mob rules because when I want to use them I have to have that table in front of me--I can't just reference it and move on. Lingering wounds would be a good one to have, since I'm going to try using that module.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6712992, member: 6677017"] Well, I definitely like the visual appearance of the screen from both sides. I don't think it's going to work for me though. I need a DM screen that gives me the stuff that is a hassle to look up as often as a I need to look it up, rather than taking up space with things I can get in other places more effectively.* I took a look at a couple of nice fan-made screens, but they seemed to have too much stuff I don't need on them. What would be wonderful is if someone made a modular DM screen. Basically, it would allow you to do something like choose which info you wanted, then drag and drop the various boxes of information onto the screen in the configuration you liked, and then print it out. * Personal examples: I don't need [I]anything[/I] involving character creation--this is for speeding up play. I don't need weapons and armor tables because I rarely need to find anything on it I don't already know during play. And when I do need to find it, those tables are [I]very[/I] easy to bring up in the PHB or Basic Rules. I don't need tables of time to don/doff armor, because that's so infrequently an issue that it's okay to look it up. I do need things like object hp/AC, rules for improvising damage, effects of weather and other environmental elements, because even if I don't use them all that often, they are something I don't have memorized and when I want them I don't want to have to hunt for them (which I do). I need mob rules because when I want to use them I have to have that table in front of me--I can't just reference it and move on. Lingering wounds would be a good one to have, since I'm going to try using that module. [/QUOTE]
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What's on the Dungeon Master's Screen?
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