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What's on your adventure writing checklist?
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<blockquote data-quote="Blue" data-source="post: 8709015" data-attributes="member: 20564"><p>Something that may be out-of-scope for this thread: I homebrew all of my adventures for my tables and since I am writing for specific groups that greatly informs my adventure building.</p><p></p><p>Some examples off the top of my head:</p><ol> <li data-xf-list-type="ol">I have a list of character skills and features and if some of them having come up in a while I try to work them in to give them some spotlight.</li> <li data-xf-list-type="ol">I heavily customize around what the characters chose to do, so I often have more focus on the "why" and background so that I have the framework to hang my improvisation on. </li> <li data-xf-list-type="ol">None of my current tables are interested in "classic" dungeon exploring, and I keep location-based adventure design low. When I do, I focus more on structures like Five Room Dungeons to make sure I have varied challenges.</li> <li data-xf-list-type="ol">I try to weave clues, hooks, and NPCs from character arcs into other adventures. Including weaving one character's character arc into another character's arc.</li> </ol><p>P.S. I am loving this thread in general - all what's being put up helps with these types of adventures as well.</p></blockquote><p></p>
[QUOTE="Blue, post: 8709015, member: 20564"] Something that may be out-of-scope for this thread: I homebrew all of my adventures for my tables and since I am writing for specific groups that greatly informs my adventure building. Some examples off the top of my head: [LIST=1] [*]I have a list of character skills and features and if some of them having come up in a while I try to work them in to give them some spotlight. [*]I heavily customize around what the characters chose to do, so I often have more focus on the "why" and background so that I have the framework to hang my improvisation on. [*]None of my current tables are interested in "classic" dungeon exploring, and I keep location-based adventure design low. When I do, I focus more on structures like Five Room Dungeons to make sure I have varied challenges. [*]I try to weave clues, hooks, and NPCs from character arcs into other adventures. Including weaving one character's character arc into another character's arc. [/LIST] P.S. I am loving this thread in general - all what's being put up helps with these types of adventures as well. [/QUOTE]
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What's on your adventure writing checklist?
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