Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's on your psionics wishlist for 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6437456" data-attributes="member: 92511"><p>How else do you gage it then, the level of their power, how many tricks/stunts they can do with their "super power" (since that sounds like what you're going for) without power points?</p><p></p><p>I think they work fine mechanically if you give them enough points to work with. Story/fluff wise, when they run down on PP they are mentally exhausted and have trouble focusing/concentrating enough energy to manifest their powers...though, we've already agreed in other psionic threads, a "push themselves beyond their limits"<em> is</em> essential.</p><p></p><p>For me, when one says "Psionics/Psychics" in D&D, I think Prof. X for Telepathy and Jean Grey for Telekinetics. Magneto is, explicitly, controlling electro-magnetism and moving/shaping things and creating forcefields with electromagnetism. If you want to make the argument that that control is telekinetics, I suppose it makes sense. But Magneto is hardly a common image for telekinesis. It's like saying Pyro is a Telekinetic. Well, sure...he is when it comes to fire...but that's all.</p><p></p><p>I don't think I would want a Telekinetic class built around controlling one kind of thing...now, a Telekinetic class with it's own subclasses...well, I guess you could follow a Warlock kind of structure...?</p><p>Class: Psychic</p><p>The Subclasses: Select a "Focus" [instead of Pact]: Mind, Matter...Spirit? Time?</p><p>Select a "Discipline" [instead of Patron]: Telepathy or Telekinetics</p><p></p><p>So you could have a Telepathic Mind Psychic [your Prof. X telepath as commonly understood], a Telepathic Matter Psychic [effecting the body through manipulating the brain], or a Telepathic Spirit Psychic [mediums, astral projecting, aura reading, etc... Channeling spirits to give you different knowledge or powers?]</p><p></p><p>You could be a Matter Kinetic: selecting fire, magnetism, ice, etc..., a Mind Kinetic [Jean Grey/Jedi "force" effects], or a Spirit Kinetic [I'mmmm not sure here...something with ethereal/astral travel, maybe your 'porters/formerly "psychoportation" discipline/powers? Being able to "move yourself" seems fairly telekineticky. Not sure how "spirit" oriented it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> ]</p><p></p><p>Unlike Warlocks, as you leveled up you could maybe pick up multiple foci to gain new powers.</p><p></p><p>That gives you the "classic psychic" tropes and the mutant/superhero angle as well...though how that plays/meshes in D&D setting/game I am not sure. [I know you have that magneto guy in Zeitgeist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />]</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6437456, member: 92511"] How else do you gage it then, the level of their power, how many tricks/stunts they can do with their "super power" (since that sounds like what you're going for) without power points? I think they work fine mechanically if you give them enough points to work with. Story/fluff wise, when they run down on PP they are mentally exhausted and have trouble focusing/concentrating enough energy to manifest their powers...though, we've already agreed in other psionic threads, a "push themselves beyond their limits"[I] is[/I] essential. For me, when one says "Psionics/Psychics" in D&D, I think Prof. X for Telepathy and Jean Grey for Telekinetics. Magneto is, explicitly, controlling electro-magnetism and moving/shaping things and creating forcefields with electromagnetism. If you want to make the argument that that control is telekinetics, I suppose it makes sense. But Magneto is hardly a common image for telekinesis. It's like saying Pyro is a Telekinetic. Well, sure...he is when it comes to fire...but that's all. I don't think I would want a Telekinetic class built around controlling one kind of thing...now, a Telekinetic class with it's own subclasses...well, I guess you could follow a Warlock kind of structure...? Class: Psychic The Subclasses: Select a "Focus" [instead of Pact]: Mind, Matter...Spirit? Time? Select a "Discipline" [instead of Patron]: Telepathy or Telekinetics So you could have a Telepathic Mind Psychic [your Prof. X telepath as commonly understood], a Telepathic Matter Psychic [effecting the body through manipulating the brain], or a Telepathic Spirit Psychic [mediums, astral projecting, aura reading, etc... Channeling spirits to give you different knowledge or powers?] You could be a Matter Kinetic: selecting fire, magnetism, ice, etc..., a Mind Kinetic [Jean Grey/Jedi "force" effects], or a Spirit Kinetic [I'mmmm not sure here...something with ethereal/astral travel, maybe your 'porters/formerly "psychoportation" discipline/powers? Being able to "move yourself" seems fairly telekineticky. Not sure how "spirit" oriented it is. :o ] Unlike Warlocks, as you leveled up you could maybe pick up multiple foci to gain new powers. That gives you the "classic psychic" tropes and the mutant/superhero angle as well...though how that plays/meshes in D&D setting/game I am not sure. [I know you have that magneto guy in Zeitgeist. ;)] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's on your psionics wishlist for 5E?
Top