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What's on your psionics wishlist for 5E?
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<blockquote data-quote="Vael" data-source="post: 6437672" data-attributes="member: 57043"><p>In general:</p><p></p><p>Psionics should not be just spells with power points. I don't want to see any "Psionic X" powers running around. I want it to be distinct from magic.</p><p></p><p>Psionic users should have a strong central theme to their powers. Magic users simply pick spells, but you don't need to know <em>Burning Hands</em> to learn <em>Fireball</em>. This is something I kinda want Psionics to avoid. That shouldn't mean that a Psion is too limited and cannot diversify their abilities, but I don't want a Psion that has never used a fire ability suddenly dropping a <em>Meteor Storm</em> equivalent power. Maybe something like Tome of Battle, where higher level maneuvers required you to already know a number of powers from the same school.</p><p></p><p>Despite the two previous requirements, I still want Psionics to be fairly simple and balanced with other classes. </p><p></p><p>I also want it to be fairly modular, I'd love a half-casting Psionic progression that could replace Ranger and Paladin spellcasting. I like the idea of Psionic subclasses for most of the core classes, but again, let's avoid the Psionic X for the Rogue or Fighter subclasses.</p></blockquote><p></p>
[QUOTE="Vael, post: 6437672, member: 57043"] In general: Psionics should not be just spells with power points. I don't want to see any "Psionic X" powers running around. I want it to be distinct from magic. Psionic users should have a strong central theme to their powers. Magic users simply pick spells, but you don't need to know [I]Burning Hands[/I] to learn [I]Fireball[/I]. This is something I kinda want Psionics to avoid. That shouldn't mean that a Psion is too limited and cannot diversify their abilities, but I don't want a Psion that has never used a fire ability suddenly dropping a [I]Meteor Storm[/I] equivalent power. Maybe something like Tome of Battle, where higher level maneuvers required you to already know a number of powers from the same school. Despite the two previous requirements, I still want Psionics to be fairly simple and balanced with other classes. I also want it to be fairly modular, I'd love a half-casting Psionic progression that could replace Ranger and Paladin spellcasting. I like the idea of Psionic subclasses for most of the core classes, but again, let's avoid the Psionic X for the Rogue or Fighter subclasses. [/QUOTE]
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What's on your psionics wishlist for 5E?
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