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General Tabletop Discussion
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What's on your psionics wishlist for 5E?
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<blockquote data-quote="Sadrik" data-source="post: 6448986" data-attributes="member: 14506"><p>I am in the no new classes group, Sorcerer with the Psion sub-class or telepath subclass, then create a telekineticist subclass and so on. Give each of them a specialized spell list. Then, the fighter can have the psychic warrior and the rogue can have the mind thief (or whatever) subclasses. The monk can have two psionic subclasses the soulknife and a more generic psion/monk hybrid.</p><p></p><p>This coupled with the spell point option from the DMG and you have many options. I think pulling out the warlock's casting methodology and plugging it into them is another valid option too. </p><p></p><p>The key to the classes for me is not the unique mechanics but the flavor. The flavor of using detect thoughts as a arcane spell or a psionic power is much different. I do not think you have to reinvent the wheel. The closer it ties to the current mechanics and system the easier it will be to have everyone on the same page with it. There is plenty of potential to make it more outlandish mechanically, but the core psionics should, in my mind, plug in seamlessly to the current mechanics of the game.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6448986, member: 14506"] I am in the no new classes group, Sorcerer with the Psion sub-class or telepath subclass, then create a telekineticist subclass and so on. Give each of them a specialized spell list. Then, the fighter can have the psychic warrior and the rogue can have the mind thief (or whatever) subclasses. The monk can have two psionic subclasses the soulknife and a more generic psion/monk hybrid. This coupled with the spell point option from the DMG and you have many options. I think pulling out the warlock's casting methodology and plugging it into them is another valid option too. The key to the classes for me is not the unique mechanics but the flavor. The flavor of using detect thoughts as a arcane spell or a psionic power is much different. I do not think you have to reinvent the wheel. The closer it ties to the current mechanics and system the easier it will be to have everyone on the same page with it. There is plenty of potential to make it more outlandish mechanically, but the core psionics should, in my mind, plug in seamlessly to the current mechanics of the game. [/QUOTE]
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What's on your psionics wishlist for 5E?
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