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What's on your psionics wishlist for 5E?
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<blockquote data-quote="Spykes" data-source="post: 6480767" data-attributes="member: 6749597"><p>I think it's a mistake to try to make Psionics an add-on system like it was in AD&D. In my mind, that's the reason is was a failure in 1st ed. and has held on to a bad rap since then. If it is something that some characters simply have a chance at having, then those characters will be overpowered in context to others. </p><p></p><p>Psionics needs to be its own power because it is its own power. Its unique in that it comes from within the characters as opposed to all other powers that originate externally. It just needs to be balanced and well thought out. </p><p></p><p>For me, the thing that makes Psionics unique is the ability to modify the power's behavior by applying more energy or augmenting it. Not to simply increase the power by casting at a higher level so you can add damage dice, but to actually augment the behavior of the power. This is why I think that the success of psionics in 5e will depend on designing unique psionic powers and spending the needed time to flesh out how they can be augmented to created new behaviors centered around one ability. JUst being able to cast existing spells will be failure IMO. </p><p></p><p>For example, A psion may have the ability to make a psychic attack. Depending on how much the power is augmented, they may be able to do different things with that attack. In this manner you can have sciences that the psion is dedicated to, probably a Major and a Minor. A Psion could be have a Major Science of Telekinesis and a minor of Psychometabolism. Each offer devotions or powers that may be altered depending on how much power the Psion has available. The point is that there are only a handful of Sciences and the Psion must choose one Major and one Minor access to these. They would obviously be more adept at the Major Science but serviceable in the Minor.</p></blockquote><p></p>
[QUOTE="Spykes, post: 6480767, member: 6749597"] I think it's a mistake to try to make Psionics an add-on system like it was in AD&D. In my mind, that's the reason is was a failure in 1st ed. and has held on to a bad rap since then. If it is something that some characters simply have a chance at having, then those characters will be overpowered in context to others. Psionics needs to be its own power because it is its own power. Its unique in that it comes from within the characters as opposed to all other powers that originate externally. It just needs to be balanced and well thought out. For me, the thing that makes Psionics unique is the ability to modify the power's behavior by applying more energy or augmenting it. Not to simply increase the power by casting at a higher level so you can add damage dice, but to actually augment the behavior of the power. This is why I think that the success of psionics in 5e will depend on designing unique psionic powers and spending the needed time to flesh out how they can be augmented to created new behaviors centered around one ability. JUst being able to cast existing spells will be failure IMO. For example, A psion may have the ability to make a psychic attack. Depending on how much the power is augmented, they may be able to do different things with that attack. In this manner you can have sciences that the psion is dedicated to, probably a Major and a Minor. A Psion could be have a Major Science of Telekinesis and a minor of Psychometabolism. Each offer devotions or powers that may be altered depending on how much power the Psion has available. The point is that there are only a handful of Sciences and the Psion must choose one Major and one Minor access to these. They would obviously be more adept at the Major Science but serviceable in the Minor. [/QUOTE]
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What's on your psionics wishlist for 5E?
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