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What's on your psionics wishlist for 5E?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6480877" data-attributes="member: 31506"><p>1e psionics was a minor optional rule. The equivalent of that is a feat chain, similar to what exists now for spell casting. This would also cover "wild talents". 2nd edition Psionics began with the Complete Psionics Handbook, which came out in 1991 (2nd edition was released in 1989), which to me is the definitive version, and was certainly more than just a minor thing your character might also have in addition to your class. IMO, it's the only version really worth bothering to recapture the feel of, with the disciplines/devotions/sciences breakdown somewhat forcing you to have a coherent power suite. 3rd edition was just a refluffed wizard/sorcerer, and refluffing isnt worth printing a whole book on. 4th edition's was really boring and spammy (and I say this as an overall fan of the edition), so lets avoid that if we can. </p><p></p><p>For me, the 5th edition psion needs to be significantly different than just a wizard with refluffed spells. As a class chassis, I think a hybrid of the warlock and sorcerer might make a decent starting place. You have your at will powers, your tricks to boost your at will powers (ala invocations), and short rest recharging power points to fuel the more draining power stunts. </p><p></p><p>Ideally the character is also strongly themed. Any wizard can take an ESP spell here, a fireball there, and a mage hand to round it out. But a psion should be limited to a few disciplines to create a coherent feel to the character, but be able to use those powers in a wider variety than any single spell. This might require more DM adjudication to set DC's needed to pull the power off, or set how many points need to be expended to attempt an effect, but so long as they have some decent guidelines, that can work (similar to wizards creating new spells). </p><p></p><p>And while I dont want to see "grid filling" with a psychic rogue, psychic bard, etc, I do think the psychic warrior has a valid spot as a new class, particularly for Dark Sun where the blending of psionic and martial makes as much sense as a Paladin/Ranger in another campaign world.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6480877, member: 31506"] 1e psionics was a minor optional rule. The equivalent of that is a feat chain, similar to what exists now for spell casting. This would also cover "wild talents". 2nd edition Psionics began with the Complete Psionics Handbook, which came out in 1991 (2nd edition was released in 1989), which to me is the definitive version, and was certainly more than just a minor thing your character might also have in addition to your class. IMO, it's the only version really worth bothering to recapture the feel of, with the disciplines/devotions/sciences breakdown somewhat forcing you to have a coherent power suite. 3rd edition was just a refluffed wizard/sorcerer, and refluffing isnt worth printing a whole book on. 4th edition's was really boring and spammy (and I say this as an overall fan of the edition), so lets avoid that if we can. For me, the 5th edition psion needs to be significantly different than just a wizard with refluffed spells. As a class chassis, I think a hybrid of the warlock and sorcerer might make a decent starting place. You have your at will powers, your tricks to boost your at will powers (ala invocations), and short rest recharging power points to fuel the more draining power stunts. Ideally the character is also strongly themed. Any wizard can take an ESP spell here, a fireball there, and a mage hand to round it out. But a psion should be limited to a few disciplines to create a coherent feel to the character, but be able to use those powers in a wider variety than any single spell. This might require more DM adjudication to set DC's needed to pull the power off, or set how many points need to be expended to attempt an effect, but so long as they have some decent guidelines, that can work (similar to wizards creating new spells). And while I dont want to see "grid filling" with a psychic rogue, psychic bard, etc, I do think the psychic warrior has a valid spot as a new class, particularly for Dark Sun where the blending of psionic and martial makes as much sense as a Paladin/Ranger in another campaign world. [/QUOTE]
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What's on your psionics wishlist for 5E?
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