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What's on your psionics wishlist for 5E?
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<blockquote data-quote="steeldragons" data-source="post: 6481063" data-attributes="member: 92511"><p>So, in an attempt to sum up/collate the thoughts of the various psionics threads floating around (and not wanting to repeat everything I've written in others), let's see what we've got:</p><p></p><p>1. Set up full separate Class [with sub-class archetypes]: Psychic [Seer, Telepath, Kineticist, seem enough to start to me], as other classes are presented. </p><ul> <li data-xf-list-type="ul">With a Power Point System.</li> <li data-xf-list-type="ul">With Warlock, Sorcerer and/or other established mechanic for simplicity/ease of introduction and use.</li> <li data-xf-list-type="ul">With some other new/unique mechanic to justify/separate the Psychics -in crunch and fluff- from other "casting" classes (which is just about all of them).</li> <li data-xf-list-type="ul">With all At Will powers, limited by some t.b.d. unique mechanic. </li> </ul><p></p><p>2. Present full separate class structure [#1] + separate Feat for any character/class to take for minor psychic powers/old-school style "wild talents."</p><p></p><p>3. Present all psionics as Sub-classes to existing class structure: Fighter - Psychic Warrior, Rogue - Soulknife, Monk - Way of the Mind, Sorcerer -Psychic Origin [Psion]...seems enough to start but leaves the remaining classes open to present others down the road. </p><p></p><p>4. Present all psionics as Feats or Feat trees, such that any PC can take them/tack them on to their existing character without needing extra class/subclasses, thus avoiding some bloat. "Psychic Warrior" Feat, "Wild Talent" Feat, "Psi-blade" Feat, etc...</p><p></p><p>5. A combination of #3 & #4 (for specific things not covered by the subclasses and/or powers that might apply to multiple classes).</p><p></p><p>6....was there a 6? What am I missing/forgetting?</p><p></p><p>Well, out of these 4 (and 4 mechanical ways to go under #1), or some combination thereof, what do people like best?</p><p></p><p>I think I want to go with #2...but as to the actual mechanics, I'm really pretty up in the air.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6481063, member: 92511"] So, in an attempt to sum up/collate the thoughts of the various psionics threads floating around (and not wanting to repeat everything I've written in others), let's see what we've got: 1. Set up full separate Class [with sub-class archetypes]: Psychic [Seer, Telepath, Kineticist, seem enough to start to me], as other classes are presented. [LIST] [*]With a Power Point System. [*]With Warlock, Sorcerer and/or other established mechanic for simplicity/ease of introduction and use. [*]With some other new/unique mechanic to justify/separate the Psychics -in crunch and fluff- from other "casting" classes (which is just about all of them). [*]With all At Will powers, limited by some t.b.d. unique mechanic. [/LIST] 2. Present full separate class structure [#1] + separate Feat for any character/class to take for minor psychic powers/old-school style "wild talents." 3. Present all psionics as Sub-classes to existing class structure: Fighter - Psychic Warrior, Rogue - Soulknife, Monk - Way of the Mind, Sorcerer -Psychic Origin [Psion]...seems enough to start but leaves the remaining classes open to present others down the road. 4. Present all psionics as Feats or Feat trees, such that any PC can take them/tack them on to their existing character without needing extra class/subclasses, thus avoiding some bloat. "Psychic Warrior" Feat, "Wild Talent" Feat, "Psi-blade" Feat, etc... 5. A combination of #3 & #4 (for specific things not covered by the subclasses and/or powers that might apply to multiple classes). 6....was there a 6? What am I missing/forgetting? Well, out of these 4 (and 4 mechanical ways to go under #1), or some combination thereof, what do people like best? I think I want to go with #2...but as to the actual mechanics, I'm really pretty up in the air. [/QUOTE]
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What's on your psionics wishlist for 5E?
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