Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's one thing that pleasantly surprised you, and one thing that disappointed you about the PHB?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6359002" data-attributes="member: 1465"><p>Having followed the entire playtesting process, and all the L&L articles and previews, it's a bit hard to decide where I should consider "this is where my knowledge of the PHB started..."</p><p></p><p><em>Compared to the playtest</em>, there are many more disappointments than pleasant surprises.</p><p></p><p>I can certainly count the artwork to be a positive surprise.</p><p></p><p>Can I count the full-spellcasting Bard and the traits/ideals/flaw/bonds as positive surprises? At least those were announced quite a lot later than the last playtest packet.</p><p></p><p>Some nice unexpected (to me) inclusions such as the Hermit background, Monk of Shadows, and Great Old One Warlock, also came so late that they effectively count as "PHB surprises".</p><p></p><p>Pretty much every other change since the last playtest packet is either neutral or a disappointment to me.</p><p></p><p>Especially disappointing the exclusion of material that seemed perfectly fine in the last packet (or in previous one). Why did we have to lose the Bounty Hunter and Guide backgrounds? Why they never tried to bring back all the nifty Rogue subclasses?</p><p></p><p>The final version of 5e D&D still rocks big time, but it also gave me a huge feeling that <em>half </em>of the bravery of innovative mechanics and grand ideas was washed away by reality checks, and became missed opportunities, such as: </p><p></p><p>- they announced the grand idea that there were no saving throws in 5e, just 6 equally good ability checks! a few playtest packets later, and here comes the old level-based saves progression, then lack of spells with Str/Int/Cha save, and finally let's go back to practically 3e saves</p><p>- they presented a cool and powerful system for round-based (i.e. at-will) maneuvers that would make the Fighter finally both highly tactical (if you want) and the actual best in combat; then it was washed down to encounter-based, and guess what we got to compensate? good-old multiple attacks</p><p>- we started off with Clerics having weapons & armors proficiencies totally dependent on the chosen religion, finally we can have some variety and even Clerics in robes! Two years later, we're nearly back to 3e, only Heavy Weapon Prof is actually variable.</p><p></p><p>These final decisions are <em><u>not bad</u></em>. But they give me the feeling of missed opportunities.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6359002, member: 1465"] Having followed the entire playtesting process, and all the L&L articles and previews, it's a bit hard to decide where I should consider "this is where my knowledge of the PHB started..." [I]Compared to the playtest[/I], there are many more disappointments than pleasant surprises. I can certainly count the artwork to be a positive surprise. Can I count the full-spellcasting Bard and the traits/ideals/flaw/bonds as positive surprises? At least those were announced quite a lot later than the last playtest packet. Some nice unexpected (to me) inclusions such as the Hermit background, Monk of Shadows, and Great Old One Warlock, also came so late that they effectively count as "PHB surprises". Pretty much every other change since the last playtest packet is either neutral or a disappointment to me. Especially disappointing the exclusion of material that seemed perfectly fine in the last packet (or in previous one). Why did we have to lose the Bounty Hunter and Guide backgrounds? Why they never tried to bring back all the nifty Rogue subclasses? The final version of 5e D&D still rocks big time, but it also gave me a huge feeling that [I]half [/I]of the bravery of innovative mechanics and grand ideas was washed away by reality checks, and became missed opportunities, such as: - they announced the grand idea that there were no saving throws in 5e, just 6 equally good ability checks! a few playtest packets later, and here comes the old level-based saves progression, then lack of spells with Str/Int/Cha save, and finally let's go back to practically 3e saves - they presented a cool and powerful system for round-based (i.e. at-will) maneuvers that would make the Fighter finally both highly tactical (if you want) and the actual best in combat; then it was washed down to encounter-based, and guess what we got to compensate? good-old multiple attacks - we started off with Clerics having weapons & armors proficiencies totally dependent on the chosen religion, finally we can have some variety and even Clerics in robes! Two years later, we're nearly back to 3e, only Heavy Weapon Prof is actually variable. These final decisions are [I][U]not bad[/U][/I]. But they give me the feeling of missed opportunities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's one thing that pleasantly surprised you, and one thing that disappointed you about the PHB?
Top