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General Tabletop Discussion
*Pathfinder & Starfinder
What's Really Wrong with Melee Weapon Mastery
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<blockquote data-quote="comrade raoul" data-source="post: 3654603" data-attributes="member: 554"><p>Thanks to some recent threads I've been thinking more about the Melee Weapon Mastery PHB feat. I actually don't have a problem with its power level: I think fighters really <em>should</em> have some distinct direct damage advantages over, say, barbarians. There are, however, two fundamental problems with the feat as written: <ol> <li data-xf-list-type="ol">It's too accessible to other characters. A character with four levels of anything else can take four levels of fighter to get +3 to attack and +4 to damage with a favored weapon and +2 to damage for a bunch of others. This is a ridiculously good deal.</li> <li data-xf-list-type="ol">It's too good <strong>compared to other feats</strong>. Improved Critical is a fine feat for its level--or would be, given sensible stacking rules--and Melee Weapon Mastery is way, way better. This means that the presence of the feat <strong>problematically reduces meaningful choices</strong>, punishes inexperienced players (who might choose "incorrectly"), and limits the freedom players have to develop their archetypes the way they want to. A choice in which one option is drastically better than all of the others isn't really a choice.</li> </ol><p>Accordingly, I think sensible DMs ought to prohibit the feat. If they think fighters need a power boost, they ought to provide the power boost in other ways, perhaps by providing constant attack and damage bonuses with increasing fighter levels.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 3654603, member: 554"] Thanks to some recent threads I've been thinking more about the Melee Weapon Mastery PHB feat. I actually don't have a problem with its power level: I think fighters really [i]should[/i] have some distinct direct damage advantages over, say, barbarians. There are, however, two fundamental problems with the feat as written:[list=1][*]It's too accessible to other characters. A character with four levels of anything else can take four levels of fighter to get +3 to attack and +4 to damage with a favored weapon and +2 to damage for a bunch of others. This is a ridiculously good deal.[*]It's too good [b]compared to other feats[/b]. Improved Critical is a fine feat for its level--or would be, given sensible stacking rules--and Melee Weapon Mastery is way, way better. This means that the presence of the feat [b]problematically reduces meaningful choices[/b], punishes inexperienced players (who might choose "incorrectly"), and limits the freedom players have to develop their archetypes the way they want to. A choice in which one option is drastically better than all of the others isn't really a choice.[/list]Accordingly, I think sensible DMs ought to prohibit the feat. If they think fighters need a power boost, they ought to provide the power boost in other ways, perhaps by providing constant attack and damage bonuses with increasing fighter levels. [/QUOTE]
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What's Really Wrong with Melee Weapon Mastery
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