Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's right with D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3222863" data-attributes="member: 18280"><p>Here's another vote for the OGL....singularly the best thing about 3.X. Not only does it allow you to publish your own system fixes, but it allows you to gain a whole gamut of system fixes/ideas/adventures from a ton of other people.</p><p></p><p>Next best thing: NPC classes and prestige classes. Sure, PrCs can get out of hand, but it is nice to be able to stat normal folks in a better way than the old 1-4 hps of 1e, without making them the equal of like-levelled adventurers. In my houserules, I have toned down the abilities of folks like commoners to make the adventurers more buff in comparison. PrCs make up for the generic 3e cleric, and allow the creation of truly distinct locations and groups. Both are very good concepts, especially if PrCs are kept "prestigious" (at least in NPC terms).</p><p></p><p>Third best thing: Reversing the THAC0 order. Instead of figuring out what I need to hit AC 0 and working my way back to the target number, the progressive ACs of 3.X allow clearer and easier math. That's a good thing.</p><p></p><p>Honorable Mentions:</p><p></p><p>(1) Differentiating how monsters attack using feats and special abilities. Now, fighting a crocodile and fighting a dog can actually <em>feel</em> different.</p><p></p><p>(2) Breaking monsters down into types. They could have gone farther with this, but I like very much what they did.</p><p></p><p>(3) Item Creation Feats. I'm not keen on how easy they made this, but I like the idea a lot. With the inclusion of a few house rules, this works very well.</p><p></p><p>(4) Skill system.</p><p></p><p></p><p>I'm sure there's more, but that's off the top of my head.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3222863, member: 18280"] Here's another vote for the OGL....singularly the best thing about 3.X. Not only does it allow you to publish your own system fixes, but it allows you to gain a whole gamut of system fixes/ideas/adventures from a ton of other people. Next best thing: NPC classes and prestige classes. Sure, PrCs can get out of hand, but it is nice to be able to stat normal folks in a better way than the old 1-4 hps of 1e, without making them the equal of like-levelled adventurers. In my houserules, I have toned down the abilities of folks like commoners to make the adventurers more buff in comparison. PrCs make up for the generic 3e cleric, and allow the creation of truly distinct locations and groups. Both are very good concepts, especially if PrCs are kept "prestigious" (at least in NPC terms). Third best thing: Reversing the THAC0 order. Instead of figuring out what I need to hit AC 0 and working my way back to the target number, the progressive ACs of 3.X allow clearer and easier math. That's a good thing. Honorable Mentions: (1) Differentiating how monsters attack using feats and special abilities. Now, fighting a crocodile and fighting a dog can actually [i]feel[/i] different. (2) Breaking monsters down into types. They could have gone farther with this, but I like very much what they did. (3) Item Creation Feats. I'm not keen on how easy they made this, but I like the idea a lot. With the inclusion of a few house rules, this works very well. (4) Skill system. I'm sure there's more, but that's off the top of my head. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's right with D&D?
Top