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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="delericho" data-source="post: 5616781" data-attributes="member: 22424"><p>Indeed, from a WotC point of view, the advantage of that was negligible (except for Star Wars, of course). For us, the advantage was huge - much less relearning of systems just to play in different worlds. (Not to mention that many of these things wouldn't have been published at all without the OGL.)</p><p></p><p>Where they did get a huge benefit from the OGL was in all the support materials that were developed specifically for D&D (or rather "the world's most popular RPG"). There were loads of settings, sourcebooks, and adventures, most of which <em>did</em> require the D&D core rulebooks to use, and many of which were good.</p><p></p><p>(It's also worth noting that, back in the early days, Dancey mooted the suggestion that WotC would take "the best of the OGL", and roll it in to any new 4e. This would have the advantage of allowing them to use tried-and-tested mechanics for their new edition, incorporate things that they knew would work, and which would be popular, all without having to do all the development work themselves. Had that ever come to fruition, that would also have been a major advantage. Alas, WotC moved away from the open gaming model instead.)</p><p></p><p></p><p></p><p>You're assuming both perfect knowledge and total rationality, neither of which can be assumed of WotC. On the face of it, giving away the core of the IP is a bad thing. Even if the long-term ramifications were hugely beneficial, it still wouldn't be surprising to see it canned.</p></blockquote><p></p>
[QUOTE="delericho, post: 5616781, member: 22424"] Indeed, from a WotC point of view, the advantage of that was negligible (except for Star Wars, of course). For us, the advantage was huge - much less relearning of systems just to play in different worlds. (Not to mention that many of these things wouldn't have been published at all without the OGL.) Where they did get a huge benefit from the OGL was in all the support materials that were developed specifically for D&D (or rather "the world's most popular RPG"). There were loads of settings, sourcebooks, and adventures, most of which [i]did[/i] require the D&D core rulebooks to use, and many of which were good. (It's also worth noting that, back in the early days, Dancey mooted the suggestion that WotC would take "the best of the OGL", and roll it in to any new 4e. This would have the advantage of allowing them to use tried-and-tested mechanics for their new edition, incorporate things that they knew would work, and which would be popular, all without having to do all the development work themselves. Had that ever come to fruition, that would also have been a major advantage. Alas, WotC moved away from the open gaming model instead.) You're assuming both perfect knowledge and total rationality, neither of which can be assumed of WotC. On the face of it, giving away the core of the IP is a bad thing. Even if the long-term ramifications were hugely beneficial, it still wouldn't be surprising to see it canned. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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