Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="catastrophic" data-source="post: 5617402" data-attributes="member: 81381"><p>I didn't quote you out of context you primadonna, I just snipped your post to save space. I cerrtainly didn't attack a point you didn't make, I was simply discussing broader the issue, starting with your post.</p><p> </p><p>I'm not trying to 're-sell' you on 4e or anything, but I will note for the sake of discussion that this is one of the key problems that they have been gradually fixing. </p><p> </p><p>Early on monster design, particularly solo design, was simply too weak, and not effective against a solid deployment of afliction style effects in particular. IMC this led to dragons being a bit of a laughing stock, and when visiting a wizard's academy, I had to improv what was supposed to a 'deadly battle with an escape hydra' into 'overpower and subdue the hydra so the wizards can put it back in it's pen'. </p><p> </p><p>Over time, WOTC have created better monsters, to the point where monster vault is really dramatically better in design than previous books, and you can see a clear progression from mm1, to 2, to 3, to the monster vault, with monsters getting better particularly in the area of survivability and damage, but also in other areas, like soldiers and lurkers getting better, more coherent mechanics. </p><p> </p><p>It's also clearly part of their design process, and an attempt to experiment with some higher dps monsters. </p><p> </p><p>Again, not to toot the 4e horn, but it is a more legible system, and in many cases, that can make bits that don't work, or bits that rub somebody the wrong way stick out like a sore thumb, if only to people who know the system. </p><p> </p><p>That's part of why i'm not impressed by many of the criticisms made by the usual 4e-hating suspects- there's a clear gulf between the criticisms made by people who understand the system, or made a genuine effort to understand it, and people who do not. And yeah, there are some people who just got burnt out on it, or found it a bit 'meh', but when you look at the really strong criticism, the distinction is pretty clear.</p><p> </p><p>I dunno, if somebody said that about a 3e group, I guess I would accept that, or maybe i'd tell them to get a better game. </p><p> </p><p>Either way, part of 4e is about getting the most out of a design. Sure, if that's what the group wants, and you really like playing, so be it. But if things are a bit more marginal than that, and the groups into it, it might be that youall collectivly 'fit' another system better. You mentioned playing another system, if that one doesn't suit the group, consider looking further afield.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5617402, member: 81381"] I didn't quote you out of context you primadonna, I just snipped your post to save space. I cerrtainly didn't attack a point you didn't make, I was simply discussing broader the issue, starting with your post. I'm not trying to 're-sell' you on 4e or anything, but I will note for the sake of discussion that this is one of the key problems that they have been gradually fixing. Early on monster design, particularly solo design, was simply too weak, and not effective against a solid deployment of afliction style effects in particular. IMC this led to dragons being a bit of a laughing stock, and when visiting a wizard's academy, I had to improv what was supposed to a 'deadly battle with an escape hydra' into 'overpower and subdue the hydra so the wizards can put it back in it's pen'. Over time, WOTC have created better monsters, to the point where monster vault is really dramatically better in design than previous books, and you can see a clear progression from mm1, to 2, to 3, to the monster vault, with monsters getting better particularly in the area of survivability and damage, but also in other areas, like soldiers and lurkers getting better, more coherent mechanics. It's also clearly part of their design process, and an attempt to experiment with some higher dps monsters. Again, not to toot the 4e horn, but it is a more legible system, and in many cases, that can make bits that don't work, or bits that rub somebody the wrong way stick out like a sore thumb, if only to people who know the system. That's part of why i'm not impressed by many of the criticisms made by the usual 4e-hating suspects- there's a clear gulf between the criticisms made by people who understand the system, or made a genuine effort to understand it, and people who do not. And yeah, there are some people who just got burnt out on it, or found it a bit 'meh', but when you look at the really strong criticism, the distinction is pretty clear. I dunno, if somebody said that about a 3e group, I guess I would accept that, or maybe i'd tell them to get a better game. Either way, part of 4e is about getting the most out of a design. Sure, if that's what the group wants, and you really like playing, so be it. But if things are a bit more marginal than that, and the groups into it, it might be that youall collectivly 'fit' another system better. You mentioned playing another system, if that one doesn't suit the group, consider looking further afield. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
Top