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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5618788" data-attributes="member: 82106"><p>Yeah, obviously various systems will provide more or less focus on non-combat options. 4e tends to depict the PCs as being pretty capable in this department, so they're somewhat encouraged to fight, but obviously the DM can make this a more or less viable tactic in various ways. AD&D, with its more fragile PCs, tends to emphasize this kind of play more. Naturally systems with much flatter power curves do so to an even greater degree.</p><p></p><p></p><p></p><p>Right. I guess there could be an implied idea there that 4e is 'easy' and the PCs don't really face adversity. I haven't found this to be true. In fact I'm pretty sure the players in my game would testify to any number of times when I've beat the tar out of them (and others where they've managed to succeed anyway). I don't think that particular aspect of play is more or less true of any decent system. I mean after all, what would be the point of an adventure with no danger? </p><p></p><p></p><p></p><p>Yeah, all fantasy fiction is pretty unrealistic, as are RPG adventures, etc. It is all really a matter of what set of rules sets the tone you want. I don't disagree that 4e isn't necessarily the ideal system for it. </p><p></p><p></p><p></p><p>Sure, there are plenty of other such stories. I'd expect if you could statistically analyze such heroics you'd probably find that in all of WWII large numbers of people found themselves in the kind of situations Audie Murphy was in. He was the lucky one that did the equivalent of flipping a coin and coming up heads 10 times in a row. With a game system you need to be able to make that the expected (or at least reasonably possible) outcome. Maybe a system that does that can be less abstract than 4e, but I don't think 4e is really THAT abstract by comparison to other RPGs. I think how the participants in the game fluff things makes a big difference. </p><p></p><p></p><p></p><p>Yeah, but again if we relate that back to 4e are you really saying that 4e characters are like superman and suffer no reasonable possibility of defeat? That hasn't been my experience at all. The game may avoid depicting gruesome debilitating wounds and instant-kill effects, but if the PCs aren't experiencing any danger something is eschew... It sure isn't designed to work that way.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5618788, member: 82106"] Yeah, obviously various systems will provide more or less focus on non-combat options. 4e tends to depict the PCs as being pretty capable in this department, so they're somewhat encouraged to fight, but obviously the DM can make this a more or less viable tactic in various ways. AD&D, with its more fragile PCs, tends to emphasize this kind of play more. Naturally systems with much flatter power curves do so to an even greater degree. Right. I guess there could be an implied idea there that 4e is 'easy' and the PCs don't really face adversity. I haven't found this to be true. In fact I'm pretty sure the players in my game would testify to any number of times when I've beat the tar out of them (and others where they've managed to succeed anyway). I don't think that particular aspect of play is more or less true of any decent system. I mean after all, what would be the point of an adventure with no danger? Yeah, all fantasy fiction is pretty unrealistic, as are RPG adventures, etc. It is all really a matter of what set of rules sets the tone you want. I don't disagree that 4e isn't necessarily the ideal system for it. Sure, there are plenty of other such stories. I'd expect if you could statistically analyze such heroics you'd probably find that in all of WWII large numbers of people found themselves in the kind of situations Audie Murphy was in. He was the lucky one that did the equivalent of flipping a coin and coming up heads 10 times in a row. With a game system you need to be able to make that the expected (or at least reasonably possible) outcome. Maybe a system that does that can be less abstract than 4e, but I don't think 4e is really THAT abstract by comparison to other RPGs. I think how the participants in the game fluff things makes a big difference. Yeah, but again if we relate that back to 4e are you really saying that 4e characters are like superman and suffer no reasonable possibility of defeat? That hasn't been my experience at all. The game may avoid depicting gruesome debilitating wounds and instant-kill effects, but if the PCs aren't experiencing any danger something is eschew... It sure isn't designed to work that way. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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