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D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="WarlockLord" data-source="post: 5619137" data-attributes="member: 40098"><p><strong>4e adventures!</strong></p><p></p><p>I'd like to start by saying that I bought the 1st edition 4e books the day they came out, and was extremely excited over 4e's release. I played it for a year. Now I can't stand it. Here's why:</p><p></p><p>(I'd also like to thank the men and women of the Gaming Den for showing me some of these)</p><p></p><p>1) <em>Extremely long, boring combats</em> - This is a big one. The grind is boring, and I always got sick of everyone spamming at-wills. Everyone knows this.</p><p></p><p>2) <em>The differences between PCs and NPCs</em>: This is arguably one of the worst things in the system, IMO. One of the things I like about 3.5 is that you and the NPCs share the same abilities, so that if an NPC uses some kind of cool power or spell <em>you can go out and learn it</em>. So the evil human wizard used awesome death magic? Add it to your spellbook on level-up.</p><p></p><p>However, in 4e-land, every single NPC can use their own random spells you can never learn. Sure, the DM could houserule it for you, but...why the hell did I just shell out 39.95 for this stupid book? This is even worse when it comes to rituals. Do you want to animate an army of the dead? That NPC did it, but you can't, because you're a PC and you're special. Specifically, short bus, idiot special. Wanna pick up that evil fighter's weapon? Well it doesn't work for you, that's NPC only. Suck it! </p><p></p><p>Why don't you feel your PC is special?</p><p></p><p>3) <em>Remember the Christmas Tree the designers said they were getting rid of? Does it look like they did? No? They lied? Why would anyone be mad about that?</em></p><p></p><p>4) <em>The errata.</em> I don't know what the hell 4e rules even ARE anymore, because all the 4e books I own have had the crap errata'd out of them. Seriously, stop with the fricken errata. Most of this stuff is either "we can't proofread" or removing decent options which kinda weren't broken. One notes the infamous orbizard was left alone for quite a while, but we needed to kick Grasp of the Grave in the nuts. Legion's Hold? Nerfed for no reason. Again, many of these nerfs seem random, senseless, and force me to jump through hoops in the hypothetical event I'd want to make a 4e character. Could someone explain why the tiefling needed a change? Was there some "OMG THE TIEFLING POWER GIVES A BONUS TO HIT OH NOES CHANGE IT NOW" unbalance? Nah, but hey, we can change things, cuz we're WotC? Lastly: Magic Missile.</p><p></p><p>5)<em>Rituals</em> I don't think many people use these. This wasn't a bad idea, but it's horribly, horribly flawed. I can understand summoning some vile creature to do your bidding, animating an entire ancient city of undead, or raining hellfire on a city. What do we get? A floating disc. Which costs money. Yep. If you want a floating disc to carry your crap, it costs money. The same money which you need to spend on magic weapons to stay on the random number generator and do useful things like "hit monsters" and "not die." The utility siloing we were promised when 4e came out? Yeah, that never happened, because all the utility powers turned out to be combat related. And no, rituals do not let you interact with the world in any meaningful way - teleports are limited to where the DM says, you can't reshape continents, and they cost too damn much. Also, they take too long to cast, so if you're on the run and need to put up a magic circle between you and the demon, you can't because it takes 10 minutes! Best of all, all the 'x image' illusions are now rituals, because player characters having actual, interesting abilities are not allowed in 4e land. I think I would trade an entire 4e class for the ability to use silent image at will in 4e land, and still come out ahead.</p><p></p><p>6) <strong>The game world makes no sense</strong> Called out here on many occasions, so I will not elaborate (and I have a lot to say on this) unless asked. However, I will point out that certain elements (minions, etc) make it so that leveling is somewhat pointless. If your random level 1 magic missile can kill a lvl 30 minion (it never misses! Great errata, guys), what the hell difference, in the game world, does it mean if you use a lvl 29 power to kill it? How much power, in game, are each of these powers putting out? If your level 1 AT-WILL can kill level 30 creatures, what the hell does that mean in universe?</p><p></p><p>This is also a perfect way to introduce the "4e is a video-game" concept. You will note that in 4e-land, you can only attack objects and creatures the DM says you can attack - just like in MMOs where you can smash the crates along the wall but not the wall itself, or kill the red-dot evil goblins but not attack the vendor because he has the green dot. It's a violation of common sense and is bad for the game. Furthermore, it puts more power in the hands of the DM AND THAT IS BAD FOR THE GAME. For every good DM who will use this power wisely, there are a bunch of idiot DMs who will use it to lord it over their players and screw them over. This gets people to leave the hobby (I nearly did) and drives off new players who have the misfortune to play with these execrable morons. It's bad for the game, hobby, and community, so kill it with hellfire.</p><p></p><p>Lastly, I will now break the game. Give a flying melee monster a bow. Now that it has a 40 square ranged attack, fly above the PCs and kite them to death. Also, I don't even know how to calculate the to-hit bonus anyway (is it per the table, or do I add numbers? Well?)</p><p></p><p>More later.</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 5619137, member: 40098"] [b]4e adventures![/b] I'd like to start by saying that I bought the 1st edition 4e books the day they came out, and was extremely excited over 4e's release. I played it for a year. Now I can't stand it. Here's why: (I'd also like to thank the men and women of the Gaming Den for showing me some of these) 1) [I]Extremely long, boring combats[/I] - This is a big one. The grind is boring, and I always got sick of everyone spamming at-wills. Everyone knows this. 2) [I]The differences between PCs and NPCs[/I]: This is arguably one of the worst things in the system, IMO. One of the things I like about 3.5 is that you and the NPCs share the same abilities, so that if an NPC uses some kind of cool power or spell [I]you can go out and learn it[/I]. So the evil human wizard used awesome death magic? Add it to your spellbook on level-up. However, in 4e-land, every single NPC can use their own random spells you can never learn. Sure, the DM could houserule it for you, but...why the hell did I just shell out 39.95 for this stupid book? This is even worse when it comes to rituals. Do you want to animate an army of the dead? That NPC did it, but you can't, because you're a PC and you're special. Specifically, short bus, idiot special. Wanna pick up that evil fighter's weapon? Well it doesn't work for you, that's NPC only. Suck it! Why don't you feel your PC is special? 3) [I]Remember the Christmas Tree the designers said they were getting rid of? Does it look like they did? No? They lied? Why would anyone be mad about that?[/I] 4) [I]The errata.[/I] I don't know what the hell 4e rules even ARE anymore, because all the 4e books I own have had the crap errata'd out of them. Seriously, stop with the fricken errata. Most of this stuff is either "we can't proofread" or removing decent options which kinda weren't broken. One notes the infamous orbizard was left alone for quite a while, but we needed to kick Grasp of the Grave in the nuts. Legion's Hold? Nerfed for no reason. Again, many of these nerfs seem random, senseless, and force me to jump through hoops in the hypothetical event I'd want to make a 4e character. Could someone explain why the tiefling needed a change? Was there some "OMG THE TIEFLING POWER GIVES A BONUS TO HIT OH NOES CHANGE IT NOW" unbalance? Nah, but hey, we can change things, cuz we're WotC? Lastly: Magic Missile. 5)[I]Rituals[/I] I don't think many people use these. This wasn't a bad idea, but it's horribly, horribly flawed. I can understand summoning some vile creature to do your bidding, animating an entire ancient city of undead, or raining hellfire on a city. What do we get? A floating disc. Which costs money. Yep. If you want a floating disc to carry your crap, it costs money. The same money which you need to spend on magic weapons to stay on the random number generator and do useful things like "hit monsters" and "not die." The utility siloing we were promised when 4e came out? Yeah, that never happened, because all the utility powers turned out to be combat related. And no, rituals do not let you interact with the world in any meaningful way - teleports are limited to where the DM says, you can't reshape continents, and they cost too damn much. Also, they take too long to cast, so if you're on the run and need to put up a magic circle between you and the demon, you can't because it takes 10 minutes! Best of all, all the 'x image' illusions are now rituals, because player characters having actual, interesting abilities are not allowed in 4e land. I think I would trade an entire 4e class for the ability to use silent image at will in 4e land, and still come out ahead. 6) [B]The game world makes no sense[/B] Called out here on many occasions, so I will not elaborate (and I have a lot to say on this) unless asked. However, I will point out that certain elements (minions, etc) make it so that leveling is somewhat pointless. If your random level 1 magic missile can kill a lvl 30 minion (it never misses! Great errata, guys), what the hell difference, in the game world, does it mean if you use a lvl 29 power to kill it? How much power, in game, are each of these powers putting out? If your level 1 AT-WILL can kill level 30 creatures, what the hell does that mean in universe? This is also a perfect way to introduce the "4e is a video-game" concept. You will note that in 4e-land, you can only attack objects and creatures the DM says you can attack - just like in MMOs where you can smash the crates along the wall but not the wall itself, or kill the red-dot evil goblins but not attack the vendor because he has the green dot. It's a violation of common sense and is bad for the game. Furthermore, it puts more power in the hands of the DM AND THAT IS BAD FOR THE GAME. For every good DM who will use this power wisely, there are a bunch of idiot DMs who will use it to lord it over their players and screw them over. This gets people to leave the hobby (I nearly did) and drives off new players who have the misfortune to play with these execrable morons. It's bad for the game, hobby, and community, so kill it with hellfire. Lastly, I will now break the game. Give a flying melee monster a bow. Now that it has a 40 square ranged attack, fly above the PCs and kite them to death. Also, I don't even know how to calculate the to-hit bonus anyway (is it per the table, or do I add numbers? Well?) More later. [/QUOTE]
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