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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5619222" data-attributes="member: 82106"><p>Yeah, sometimes working up an SC is a good way to think about a situation. It may not really turn out to be an SC, or not a typical one anyway, or it might turn into more than one, etc. OTOH they work the other way too. A couple sessions back we had run ahead of my prepared script, so I just started describing stuff to the players. They knew they had to sort out a situation, so I just cast it into a simple puzzle. Everytime a player went and poked around some feature of the area they were in I just made something up and had the player decide what to do and make a skill check. Near the end I had a few things happen to pull things to a conclusion and the players figured things out and made a few more checks to wrap it up. Very successful, totally unscripted, and BECAUSE it was unscripted it really couldn't go off the rails. This won't work all the time obviously, but you can get a lot of mileage out of winging SCs.</p><p></p><p>In general though these days when I am building an SC I think more about resources and obstacles than successes, failures, and skill checks. In fact I rarely do more than just list the skills I think are likely to be employed so I can make sure there's a good chance there will be a mix that will engage most of the characters.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5619222, member: 82106"] Yeah, sometimes working up an SC is a good way to think about a situation. It may not really turn out to be an SC, or not a typical one anyway, or it might turn into more than one, etc. OTOH they work the other way too. A couple sessions back we had run ahead of my prepared script, so I just started describing stuff to the players. They knew they had to sort out a situation, so I just cast it into a simple puzzle. Everytime a player went and poked around some feature of the area they were in I just made something up and had the player decide what to do and make a skill check. Near the end I had a few things happen to pull things to a conclusion and the players figured things out and made a few more checks to wrap it up. Very successful, totally unscripted, and BECAUSE it was unscripted it really couldn't go off the rails. This won't work all the time obviously, but you can get a lot of mileage out of winging SCs. In general though these days when I am building an SC I think more about resources and obstacles than successes, failures, and skill checks. In fact I rarely do more than just list the skills I think are likely to be employed so I can make sure there's a good chance there will be a mix that will engage most of the characters. [/QUOTE]
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What's so bad about 4th edition? What's so good about other systems?
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