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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="herrozerro" data-source="post: 5620238" data-attributes="member: 86211"><p>On the note of skill challenges my opinion is that they should not go above complexity 1 for most tasks that have short time periods. for instance: Diplomatic negotiations, disabling a trap, etc.</p><p></p><p>unless you have a group that has a good reputation for RP then all skill challenges become is long drawn out things with just numbers standing in the way of the game.</p><p></p><p>Skill challenges as presented in the DMG suck, but in the DMG2 they get better. My favorite Skill challenges are the ones that have other attributes tracked as well. For instance the traveling within the city challenge in the DMG2 or the <a href="http://thursdayknights.com/2010/04/episode-12-doom-island/" target="_blank">doom island challenge from thrusday knights</a>.</p><p></p><p>Especially with the thrusday knights example it was a challenge that had a clear goal. Move the ship away. But it had multiple things to do to acomplish that goal.</p><p></p><p>The classic example of a bad skill challenge the diplomatic situation unless it has a longer narrative to it to allow for other things to effect it. (lets say this is a summit that will last a week, characters could use all sorts of skills to interact with the nobles outside of the conferance rooms.) it should be a quick and easy complexity 1 challenge.</p></blockquote><p></p>
[QUOTE="herrozerro, post: 5620238, member: 86211"] On the note of skill challenges my opinion is that they should not go above complexity 1 for most tasks that have short time periods. for instance: Diplomatic negotiations, disabling a trap, etc. unless you have a group that has a good reputation for RP then all skill challenges become is long drawn out things with just numbers standing in the way of the game. Skill challenges as presented in the DMG suck, but in the DMG2 they get better. My favorite Skill challenges are the ones that have other attributes tracked as well. For instance the traveling within the city challenge in the DMG2 or the [URL="http://thursdayknights.com/2010/04/episode-12-doom-island/"]doom island challenge from thrusday knights[/URL]. Especially with the thrusday knights example it was a challenge that had a clear goal. Move the ship away. But it had multiple things to do to acomplish that goal. The classic example of a bad skill challenge the diplomatic situation unless it has a longer narrative to it to allow for other things to effect it. (lets say this is a summit that will last a week, characters could use all sorts of skills to interact with the nobles outside of the conferance rooms.) it should be a quick and easy complexity 1 challenge. [/QUOTE]
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What's so bad about 4th edition? What's so good about other systems?
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