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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="delericho" data-source="post: 5620525" data-attributes="member: 22424"><p>Damnit. I was hoping I was out of this thread.</p><p></p><p></p><p></p><p>I can't agree with that.</p><p></p><p>The 2nd/3e switch in AC was just a mathematical re-ordering. The concepts were the same, and even the mechanics were the same. It was just that the equation had been re-ordered to get rid of the subtractions. (I did maths at university, with a focus on algebra. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Healing surges, though, are a quite dfifferent beast. In 3e, healing is external to the character (excluding natural healing). A character generally couldn't heal himself and, furthermore, there was no limit to the amount of healing he could receive. If he had an endless supply of <em>potions of cure light wounds</em>, he could consume them all day.</p><p></p><p>By contrast, 4e healing is internal to the character. There's no need for an external agency - the character just takes a short rest and spends some surges. Moreover, the healing is limited - once you've used up your surges for the day, that's it.</p><p></p><p>That one really <em>is</em> radically different. Don't get me wrong; it's better. (Still not quite right, since the daily limit keeps the 15-minute adventuring day alive, but it is better.) But there's just not the same evolutionary development that you've laid out for AEDU powers.</p></blockquote><p></p>
[QUOTE="delericho, post: 5620525, member: 22424"] Damnit. I was hoping I was out of this thread. I can't agree with that. The 2nd/3e switch in AC was just a mathematical re-ordering. The concepts were the same, and even the mechanics were the same. It was just that the equation had been re-ordered to get rid of the subtractions. (I did maths at university, with a focus on algebra. :) ) Healing surges, though, are a quite dfifferent beast. In 3e, healing is external to the character (excluding natural healing). A character generally couldn't heal himself and, furthermore, there was no limit to the amount of healing he could receive. If he had an endless supply of [i]potions of cure light wounds[/i], he could consume them all day. By contrast, 4e healing is internal to the character. There's no need for an external agency - the character just takes a short rest and spends some surges. Moreover, the healing is limited - once you've used up your surges for the day, that's it. That one really [i]is[/i] radically different. Don't get me wrong; it's better. (Still not quite right, since the daily limit keeps the 15-minute adventuring day alive, but it is better.) But there's just not the same evolutionary development that you've laid out for AEDU powers. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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