Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5620781" data-attributes="member: 87792"><p>Not as much of a problem with raised monster damage. But this is mostly caused by DMs who <em>make monsters fight to the death</em>. </p><p> </p><p></p><p> </p><p>Let me guess:</p><p>1: You play but don't DM.</p><p>2: You massively prefer to play casters.</p><p> </p><p>Because that was only ever true for casters in 3.X. Fighters could never learn the Claw/Claw/Bite attack routine of a dragon. So why should wizards be able to learn almost everything?</p><p> </p><p>If PCs and NPCs use the same rules then prep time is <em>massive</em>. And the DM is extremely limited in what sort of magic works - because if the PCs get their hands on it they can spam it and break the gameworld. On the other hand if you use different rules, prep time is limited and magic becomes ... magical. You get extraordinary effects. And combat magic is not what you can cast, it's what you can cast <em>by rote</em>. </p><p> </p><p></p><p> </p><p>They massively reduced it. The Big 6 became the Big 3, and carrying around 57 minor items doesn't happen much. So yes, it looks like they followed through - the christmas tree effect wasn't being well dressed, it was all the little twinklies and quite how many of them there are.</p><p> </p><p></p><p> </p><p>4e without the errata is still a good game. With the errata is better.</p><p> </p><p></p><p> </p><p>Their loss.</p><p> </p><p></p><p></p><p>Like most people you're looking at the wrong rituals. Level 1 rituals can be cast by level 1 casters - but because of the exponential scaling, when you reach level 5 the cost of the low level rituals becomes trivial.</p><p> </p><p></p><p> </p><p>All of them? <em>All</em> of them? Well, I suppose Beguiling Tongue or Inspire Competence <em>is</em> if you count "Can help a third rate combat option that is the use of a skill" (i.e. Bluff or Intimidate) as combat related. Many are combat related, but even in the PHB1 there were utility powers like Beguiling Tongue which is only tangentally useful in combat.</p><p> </p><p></p><p></p><p>Or where you set up the receiving circle in advance. Takes strategy and planning.</p><p> </p><p></p><p> </p><p>Holy hell, <em>that's</em> your standard for interacting with the gameworld in a meaningful way? Mine counts <em>Bloom</em> - creating a 400ft blackberry patch - as interacting with the world in a meaningful way. If you do it in the right place anyway (bunching up an entire company of soldiers in one case, saving a villiage from famine in another).</p><p> </p><p></p><p></p><p>In short you need to <em>think</em> and <em>plan</em> to use them. They aren't the snap-your-fingers solution magic once was. You run decoys, drawing the demon while setting up the circle.</p><p> </p><p></p><p> </p><p>Silent Image At Will would be and is a gamebreaker. Even daily was bad enough (image of a fog cloud meaning it only worked one way, anyone?) As for being able to make an illusionary image as an encounter power, my last Wizard would have been very surprised to learn his level 2 utility power didn't exist.</p><p> </p><p></p><p> </p><p>That it does damage. Give me enough time and <em>a hypodermic syringe full of air</em> and I can kill a hundred people. This is not a realism problem.</p><p> </p><p></p><p> </p><p>And the same in every other damn RPG out there. Your point? I wouldn't stat the wall until the PCs tried to attack it - but if they wanted to attack it, I would stat it almost immediately.</p><p> </p><p></p><p> </p><p>In all seriousness, is this anything other than a <em>completely theoretical problem</em> based on a reading of the rules that no DM has ever used? Has <em>any</em> DM anywhere ever said "No, I haven't statted the vendor for combat therefore you can't attack him"? Other than doing a WoW parody?</p><p> </p><p></p><p> </p><p>Which is why you have DMs. If you want to attack the vendor, you 1-shot him. And then deal with the consequences.</p><p> </p><p></p><p> </p><p>Really? They screw the PCs over by this? Rather than by excessively mighty DMPCs with 9th level spells? I know which one I've routinely seen threads about. And it isn't the one you're calling out.</p><p> </p><p></p><p> </p><p>And as DM I will break the game. Orbital metiorite strike. Followed by the moon falling onto the world. Rocks fall, everyone dies. This demonstrates one simple rule. <em>If the DM is trying to break the game then the DM is a jackass</em>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5620781, member: 87792"] Not as much of a problem with raised monster damage. But this is mostly caused by DMs who [I]make monsters fight to the death[/I]. Let me guess: 1: You play but don't DM. 2: You massively prefer to play casters. Because that was only ever true for casters in 3.X. Fighters could never learn the Claw/Claw/Bite attack routine of a dragon. So why should wizards be able to learn almost everything? If PCs and NPCs use the same rules then prep time is [I]massive[/I]. And the DM is extremely limited in what sort of magic works - because if the PCs get their hands on it they can spam it and break the gameworld. On the other hand if you use different rules, prep time is limited and magic becomes ... magical. You get extraordinary effects. And combat magic is not what you can cast, it's what you can cast [I]by rote[/I]. They massively reduced it. The Big 6 became the Big 3, and carrying around 57 minor items doesn't happen much. So yes, it looks like they followed through - the christmas tree effect wasn't being well dressed, it was all the little twinklies and quite how many of them there are. 4e without the errata is still a good game. With the errata is better. Their loss. Like most people you're looking at the wrong rituals. Level 1 rituals can be cast by level 1 casters - but because of the exponential scaling, when you reach level 5 the cost of the low level rituals becomes trivial. All of them? [I]All[/I] of them? Well, I suppose Beguiling Tongue or Inspire Competence [I]is[/I] if you count "Can help a third rate combat option that is the use of a skill" (i.e. Bluff or Intimidate) as combat related. Many are combat related, but even in the PHB1 there were utility powers like Beguiling Tongue which is only tangentally useful in combat. Or where you set up the receiving circle in advance. Takes strategy and planning. Holy hell, [I]that's[/I] your standard for interacting with the gameworld in a meaningful way? Mine counts [I]Bloom[/I] - creating a 400ft blackberry patch - as interacting with the world in a meaningful way. If you do it in the right place anyway (bunching up an entire company of soldiers in one case, saving a villiage from famine in another). In short you need to [I]think[/I] and [I]plan[/I] to use them. They aren't the snap-your-fingers solution magic once was. You run decoys, drawing the demon while setting up the circle. Silent Image At Will would be and is a gamebreaker. Even daily was bad enough (image of a fog cloud meaning it only worked one way, anyone?) As for being able to make an illusionary image as an encounter power, my last Wizard would have been very surprised to learn his level 2 utility power didn't exist. That it does damage. Give me enough time and [I]a hypodermic syringe full of air[/I] and I can kill a hundred people. This is not a realism problem. And the same in every other damn RPG out there. Your point? I wouldn't stat the wall until the PCs tried to attack it - but if they wanted to attack it, I would stat it almost immediately. In all seriousness, is this anything other than a [I]completely theoretical problem[/I] based on a reading of the rules that no DM has ever used? Has [I]any[/I] DM anywhere ever said "No, I haven't statted the vendor for combat therefore you can't attack him"? Other than doing a WoW parody? Which is why you have DMs. If you want to attack the vendor, you 1-shot him. And then deal with the consequences. Really? They screw the PCs over by this? Rather than by excessively mighty DMPCs with 9th level spells? I know which one I've routinely seen threads about. And it isn't the one you're calling out. And as DM I will break the game. Orbital metiorite strike. Followed by the moon falling onto the world. Rocks fall, everyone dies. This demonstrates one simple rule. [I]If the DM is trying to break the game then the DM is a jackass[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
Top