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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5622955" data-attributes="member: 82106"><p>Yeah, not JUST leaders. The controller blocks a couple monsters or slows them down for a round or two, the leader moves a couple of them into a spot where they're stuck or too far away to get to the back rank for a round, and many strikers can use an encounter power to slow down or debuff an enemy a bit. So if you have 6 monsters you can probably hold off 3 of them, the defender can stick to 2, and if one gets past, well, that isn't a disaster. If it looks like the party will get swarmed hard then someone unleashes a daily. Controller/leader daily powers can often foil a couple monsters for quite a while, or otherwise fix things up. </p><p></p><p>While 4e has roles that are somewhat like those in certain MMORPGs they are far less absolute. A WoW tank is supposed to take ALL the enemy attacks, this is not even close to the ideal in 4e, nor is a cleric a WoW healer, etc. Sometimes the barbarian has to pull in some hits and block a monster and defend for a round, etc. I think 4e did a pretty good job in this respect, no character's 'job' is just one thing. Each encounter will play out differently and each character will use its abilities in different ways.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5622955, member: 82106"] Yeah, not JUST leaders. The controller blocks a couple monsters or slows them down for a round or two, the leader moves a couple of them into a spot where they're stuck or too far away to get to the back rank for a round, and many strikers can use an encounter power to slow down or debuff an enemy a bit. So if you have 6 monsters you can probably hold off 3 of them, the defender can stick to 2, and if one gets past, well, that isn't a disaster. If it looks like the party will get swarmed hard then someone unleashes a daily. Controller/leader daily powers can often foil a couple monsters for quite a while, or otherwise fix things up. While 4e has roles that are somewhat like those in certain MMORPGs they are far less absolute. A WoW tank is supposed to take ALL the enemy attacks, this is not even close to the ideal in 4e, nor is a cleric a WoW healer, etc. Sometimes the barbarian has to pull in some hits and block a monster and defend for a round, etc. I think 4e did a pretty good job in this respect, no character's 'job' is just one thing. Each encounter will play out differently and each character will use its abilities in different ways. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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