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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5625791" data-attributes="member: 82106"><p>I don't agree that the older editions of the game are particularly better. I think they have their own strengths and weaknesses. Personally I find it a lot easier to build a story that makes sense and hangs together in 4e. </p><p></p><p>Combat in 4e is a way different thing IMHO than it is in old D&D. It really fills a different place in the game, or at least it fits into adventures in a different way. Unfortunately I don't think the people writing adventures for 4e generally understand this AT ALL. The result is slow sloggy boring adventures where even if they do have some interesting elements they get lost in endless melee rounds.</p><p></p><p>The question really is if this is a really big PROBLEM or just a DIFFERENCE. I DO find that tracking things in combat requires too much book keeping, but I like that combats are fairly tactical and it is really easy to drop in a lot of fun elements. Sure, a fight lasts an hour usually. If that hour is really fun and filled with thrills and spills and chills and some cool reversals and whatnot then it really doesn't seem ridiculously long or boring. The point is the old style dungeon crawl derived adventure style where you have a sort of maze of encounter areas you negotiate and there's a fight at most every juncture just won't fly with 4e. If on OTOH you rely a lot on exploration, skill challenges, etc with full-up combats relegated to the interesting situations then it works pretty well. You can also have a few minor skirmish kind of things along the way or even break things up with a plot-irrelevant super tactical rumble now and then. What you probably don't want are endless battles through a guardroom filled with orcs. </p><p></p><p>The more I run 4e the less I see it as really clearly catering to the same type of play as the name would indicate. I think this is the real issue people are having. If the game was called something else it would probably be winning awards for being the most innovative FRPG of the last 10 years. Instead people are mad because it isn't 1e or 3e or etc. It is not a perfect game, I think the things that bug you about it are legitimate. I just think they are amplified by the fact that everyone (understandably) thinks they're playing D&D when in a sense they're really not.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5625791, member: 82106"] I don't agree that the older editions of the game are particularly better. I think they have their own strengths and weaknesses. Personally I find it a lot easier to build a story that makes sense and hangs together in 4e. Combat in 4e is a way different thing IMHO than it is in old D&D. It really fills a different place in the game, or at least it fits into adventures in a different way. Unfortunately I don't think the people writing adventures for 4e generally understand this AT ALL. The result is slow sloggy boring adventures where even if they do have some interesting elements they get lost in endless melee rounds. The question really is if this is a really big PROBLEM or just a DIFFERENCE. I DO find that tracking things in combat requires too much book keeping, but I like that combats are fairly tactical and it is really easy to drop in a lot of fun elements. Sure, a fight lasts an hour usually. If that hour is really fun and filled with thrills and spills and chills and some cool reversals and whatnot then it really doesn't seem ridiculously long or boring. The point is the old style dungeon crawl derived adventure style where you have a sort of maze of encounter areas you negotiate and there's a fight at most every juncture just won't fly with 4e. If on OTOH you rely a lot on exploration, skill challenges, etc with full-up combats relegated to the interesting situations then it works pretty well. You can also have a few minor skirmish kind of things along the way or even break things up with a plot-irrelevant super tactical rumble now and then. What you probably don't want are endless battles through a guardroom filled with orcs. The more I run 4e the less I see it as really clearly catering to the same type of play as the name would indicate. I think this is the real issue people are having. If the game was called something else it would probably be winning awards for being the most innovative FRPG of the last 10 years. Instead people are mad because it isn't 1e or 3e or etc. It is not a perfect game, I think the things that bug you about it are legitimate. I just think they are amplified by the fact that everyone (understandably) thinks they're playing D&D when in a sense they're really not. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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