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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="GregoryOatmeal" data-source="post: 5626097" data-attributes="member: 6667661"><p>Going back to the OP</p><p></p><p><strong><u>Castles and Crusades is so much better so 4E sucks</u></strong></p><p><strong><u></u></strong>(Not my words)</p><p></p><p>If anyone is experiencing the same issues with 4E (or 3E, 3.5, PF) I would strongly recommend Castles and Crusades. IMHO 2E, 3E, and 4E continuously add ornaments to 1E, which is a beautiful Christmas tree but not strong enough to support all of the features tacked onto it. C&C takes the most intuitive elements of the new systems (or you can homerule them in - I use the 4E crit system and a few other things) and adds them to a very simple, fast-paced version of 1E. So the game is</p><p></p><ul> <li data-xf-list-type="ul">Totally compatible with 1E/2E material and adventures. You can jump right into Keep on the Borderlands or Tomb of Horrors.</li> <li data-xf-list-type="ul">Efficiently translates THAC0 into the attack system from 3E/4E</li> <li data-xf-list-type="ul">D20 system where high numbers are always good</li> <li data-xf-list-type="ul">Attribute modifiers replace all the random mechanics buried in the text from 1E/2E</li> <li data-xf-list-type="ul">Character sheets shouldn't be more than a half sheet of notebook paper. You could easily fit a low-level character onto a 3x5 notecard.</li> <li data-xf-list-type="ul">Skills and feats are gone. This is an example of how 3E codified everything - you can get by without them easily</li> <li data-xf-list-type="ul">No Christmas tree effect!</li> <li data-xf-list-type="ul">No computer programs, minis, tiles, gaming matts - but they might help if you want them.</li> <li data-xf-list-type="ul">Cheap buy-in. You could DM off the basic PHB alone. You could wing monsters or get them out of an old adventure or the original MM or the 2E MM</li> <li data-xf-list-type="ul">Very fast combats and character creation</li> <li data-xf-list-type="ul">Every game mechanic should be familiar to players who've played a D20 game</li> </ul><p>It's not balanced and presentation is funky (rules are sometimes buried in paragraphs) but hey, no system is perfect. Ultimately I've found it to be a faster, more efficient version system than 3E or 4E (or 1E/2E) that still feels a lot like D&D. I'd highly recommend it.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 5626097, member: 6667661"] Going back to the OP [B][U]Castles and Crusades is so much better so 4E sucks [/U][/B](Not my words) If anyone is experiencing the same issues with 4E (or 3E, 3.5, PF) I would strongly recommend Castles and Crusades. IMHO 2E, 3E, and 4E continuously add ornaments to 1E, which is a beautiful Christmas tree but not strong enough to support all of the features tacked onto it. C&C takes the most intuitive elements of the new systems (or you can homerule them in - I use the 4E crit system and a few other things) and adds them to a very simple, fast-paced version of 1E. So the game is [LIST] [*]Totally compatible with 1E/2E material and adventures. You can jump right into Keep on the Borderlands or Tomb of Horrors. [*]Efficiently translates THAC0 into the attack system from 3E/4E [*]D20 system where high numbers are always good [*]Attribute modifiers replace all the random mechanics buried in the text from 1E/2E [*]Character sheets shouldn't be more than a half sheet of notebook paper. You could easily fit a low-level character onto a 3x5 notecard. [*]Skills and feats are gone. This is an example of how 3E codified everything - you can get by without them easily [*]No Christmas tree effect! [*]No computer programs, minis, tiles, gaming matts - but they might help if you want them. [*]Cheap buy-in. You could DM off the basic PHB alone. You could wing monsters or get them out of an old adventure or the original MM or the 2E MM [*]Very fast combats and character creation [*]Every game mechanic should be familiar to players who've played a D20 game [/LIST] It's not balanced and presentation is funky (rules are sometimes buried in paragraphs) but hey, no system is perfect. Ultimately I've found it to be a faster, more efficient version system than 3E or 4E (or 1E/2E) that still feels a lot like D&D. I'd highly recommend it. [/QUOTE]
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What's so bad about 4th edition? What's so good about other systems?
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