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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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<blockquote data-quote="pemerton" data-source="post: 5646401" data-attributes="member: 42582"><p>I wish that the DMGs for 4e had more of this sort of advice. There's no reason why this couldn't be covered in the same loving detail as is the tactical dimension of encounter building.</p><p></p><p>I agree that the GM has to be careful with this. I think that skill powers are, on the whole, well designed in this respect, in that they do stuff that I don't think page 42 on its own would really allow for.</p><p></p><p>One way I try to balance page 42 is to impose damage, or at least the risk of damage, as a consequence of the tricky manoeuvre.</p><p></p><p>I think this is another part of the game where more GMing advice would help.</p><p></p><p>My take on 4e is that the allocation of monsters to levels is mostly not a mechanical thing (although it has some elements of that eg where stun, dominate, blindness etc become more common) but a story thing. Playing a campaign using the monsters as published will take the PCs through the "story of D&D" (start with kobolds, finish with Orcus).</p><p></p><p>Because I'm running a single campaign, I haven't yet had to find out how badly this affects replay value.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5646401, member: 42582"] I wish that the DMGs for 4e had more of this sort of advice. There's no reason why this couldn't be covered in the same loving detail as is the tactical dimension of encounter building. I agree that the GM has to be careful with this. I think that skill powers are, on the whole, well designed in this respect, in that they do stuff that I don't think page 42 on its own would really allow for. One way I try to balance page 42 is to impose damage, or at least the risk of damage, as a consequence of the tricky manoeuvre. I think this is another part of the game where more GMing advice would help. My take on 4e is that the allocation of monsters to levels is mostly not a mechanical thing (although it has some elements of that eg where stun, dominate, blindness etc become more common) but a story thing. Playing a campaign using the monsters as published will take the PCs through the "story of D&D" (start with kobolds, finish with Orcus). Because I'm running a single campaign, I haven't yet had to find out how badly this affects replay value. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What's so bad about 4th edition? What's so good about other systems?
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