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Whats so hard about character creation?
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<blockquote data-quote="jrowland" data-source="post: 6063444" data-attributes="member: 94389"><p>I think this playtest is where I would expect it in the BETA state that it is in. We've seen simple rules, we're seeing more complexity at each stage in such a way that "going back" to the simpler system is built in. Some systems need work still, like skills which clearly an experiment to test skill dice. </p><p></p><p>Treating each successive packet as the entirety of the ruleset that will see publication is the wrong approach. We've apparently lost warlocks. Should I start a "bring warlock back!" thread and cry to heaven over the foolishness of WotC for abandoning the class? of course not. </p><p></p><p>Bottom line, beta-testing the simple "base" system was bound to be quick. Expect to spend more time, MUCH more time, in the beta test with complex systems. By their nature, more testing will be needed. We are seeing the early stages of these complex systems. I doubt very seriously maneuvers will be listed as part of the "Basic" game. The XD mechanic will be, but as a simple damage dice, with maneuvers for the complex game module.</p><p></p><p>Thus, complaining about maneuvers making character creation complex is circular: Of course it is, its part of the more complex fighter module!</p><p></p><p>Hopefully, as mEarls has mentioned, they will be more direct about the testing goals in the future so as to avoid this seemingly endless confusion.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6063444, member: 94389"] I think this playtest is where I would expect it in the BETA state that it is in. We've seen simple rules, we're seeing more complexity at each stage in such a way that "going back" to the simpler system is built in. Some systems need work still, like skills which clearly an experiment to test skill dice. Treating each successive packet as the entirety of the ruleset that will see publication is the wrong approach. We've apparently lost warlocks. Should I start a "bring warlock back!" thread and cry to heaven over the foolishness of WotC for abandoning the class? of course not. Bottom line, beta-testing the simple "base" system was bound to be quick. Expect to spend more time, MUCH more time, in the beta test with complex systems. By their nature, more testing will be needed. We are seeing the early stages of these complex systems. I doubt very seriously maneuvers will be listed as part of the "Basic" game. The XD mechanic will be, but as a simple damage dice, with maneuvers for the complex game module. Thus, complaining about maneuvers making character creation complex is circular: Of course it is, its part of the more complex fighter module! Hopefully, as mEarls has mentioned, they will be more direct about the testing goals in the future so as to avoid this seemingly endless confusion. [/QUOTE]
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