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Whats so hard about character creation?
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<blockquote data-quote="Neonchameleon" data-source="post: 6064055" data-attributes="member: 87792"><p>It actually did. It's mostly <a href="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html" target="_blank">Robin Laws' player types</a> which have a fairly venerable history and are themselves based on <a href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html" target="_blank">WotC's 1999 survey results</a>. Basically the message was "Not everyone gets the same thing out of roleplaying games. Here are some common motivations - bear that in mind when designing and running games."</p><p></p><p></p><p></p><p>Dungeons and Dragons is about <em>Dungeons</em> and <em>Dragons</em>. In other words exploring strange and hostile environments and kicking the crap out of really powerful monsters. There are other role playing games out there (Call of Cthulu being an obvious one) that are not built for such player types but from the very beginning Dungeons and Dragons evolved out of tactical wargaming.</p><p></p><p></p><p></p><p>No. It's just one of the biggest external influences on MMOs.</p><p></p><p></p><p></p><p><img src="http://screamsheet.files.wordpress.com/2011/01/odd.jpg?w=199&h=300" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p></p><p>And that's precisely what butt-kickers want to do.</p><p></p><p></p><p></p><p>Indeed. If you don't like what your fellow D&D players want to do, there are plenty of other roleplaying games out there.</p><p></p><p>And that was post #94 in a long running series entitled "So you think that the hobby isn't big enough for you and a specific other group who aren't actually hurting anyone. In which case you should be the one to leave. Here's why."</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6064055, member: 87792"] It actually did. It's mostly [URL="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html"]Robin Laws' player types[/URL] which have a fairly venerable history and are themselves based on [URL="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html"]WotC's 1999 survey results[/URL]. Basically the message was "Not everyone gets the same thing out of roleplaying games. Here are some common motivations - bear that in mind when designing and running games." Dungeons and Dragons is about [I]Dungeons[/I] and [I]Dragons[/I]. In other words exploring strange and hostile environments and kicking the crap out of really powerful monsters. There are other role playing games out there (Call of Cthulu being an obvious one) that are not built for such player types but from the very beginning Dungeons and Dragons evolved out of tactical wargaming. No. It's just one of the biggest external influences on MMOs. [IMG]http://screamsheet.files.wordpress.com/2011/01/odd.jpg?w=199&h=300[/IMG] And that's precisely what butt-kickers want to do. Indeed. If you don't like what your fellow D&D players want to do, there are plenty of other roleplaying games out there. And that was post #94 in a long running series entitled "So you think that the hobby isn't big enough for you and a specific other group who aren't actually hurting anyone. In which case you should be the one to leave. Here's why." [/QUOTE]
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