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General Tabletop Discussion
*Pathfinder & Starfinder
What's so Hard About Grappling?
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<blockquote data-quote="Lizard" data-source="post: 4044626" data-attributes="member: 1054"><p>As far as I can tell from the SRD, the only time grappling affects AC is when you're pinned -- you have a -4 AC to attacks from anyone other than the one pinning you. (This is in addition to being flatfooted.) I think the 3.0 rules had Cover for being grappled, that's where the 'carry a hamster in one hand and get 50% cover' meme came from. If I'm wrong and there's cover-while-grappling rules hidden outside the grappling section of the SRD, well, that's a good case for the rules being too complicated -- or at least poorly organized.</p><p></p><p></p><p></p><p></p><p></p><p>I guess is you have a halfling and an ogre grappling a dwarf, things could slow down while you work out how many 'creatures' that is, and the halfling quits to start a protest movement about being counted as half a creature. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This has never come up in my games, but this doesn't mean it doesn't come up -- and indeed it might in our current game, since we're doing Savage Species and have a lot of odd-sized PCs.</p><p> </p><p></p><p></p><p>I absoltively, posilutely agree -- but then you're veering towards hit locations and those are also (to some people) complicated, and really don't work well with the abstract combat model of D&D. Except when there's specific cases where they've been added, to much confusion. (Anyone remember 1e, when different parts of some monsters had different Armor Classes...but there were no rules for striking at those parts?)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4044626, member: 1054"] As far as I can tell from the SRD, the only time grappling affects AC is when you're pinned -- you have a -4 AC to attacks from anyone other than the one pinning you. (This is in addition to being flatfooted.) I think the 3.0 rules had Cover for being grappled, that's where the 'carry a hamster in one hand and get 50% cover' meme came from. If I'm wrong and there's cover-while-grappling rules hidden outside the grappling section of the SRD, well, that's a good case for the rules being too complicated -- or at least poorly organized. I guess is you have a halfling and an ogre grappling a dwarf, things could slow down while you work out how many 'creatures' that is, and the halfling quits to start a protest movement about being counted as half a creature. :) This has never come up in my games, but this doesn't mean it doesn't come up -- and indeed it might in our current game, since we're doing Savage Species and have a lot of odd-sized PCs. I absoltively, posilutely agree -- but then you're veering towards hit locations and those are also (to some people) complicated, and really don't work well with the abstract combat model of D&D. Except when there's specific cases where they've been added, to much confusion. (Anyone remember 1e, when different parts of some monsters had different Armor Classes...but there were no rules for striking at those parts?) [/QUOTE]
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What's so Hard About Grappling?
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