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What's so Hard About Grappling?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4045036" data-attributes="member: 710"><p>Alternate Grapple rules, take 2,000,403: </p><p></p><p>Make a touch attack, which provokes an AoO. If you succeed, make opposed attack roll, larger creature gains a +4 bonus (this is the grapple check). If attacker wins, target is grappled. This condition works like entangled, but anyone inside a grapple also loses his Reach.</p><p>While entangled this way, the target can do any action it desires, provided it first succeeds a Grapple check against any opponent it is with in Grapple.</p><p>Exceptions: </p><p>- To deal damage to another target in the grapple, a grapple check is sufficient. This attack can only be done with light weapons or unarmed/natural attacks. You can make full attacks this way. </p><p>- For escaping out of a Grapple, the target can use its Escape Artist skill instead of a grapple check. </p><p></p><p>Special Option for the grappler: </p><p>- Pin: To pin a target in grapple, the attacker must make a grapple check as a standard action. This condition lasts one round (until the start of the attackers next action). The victim loses its dexterity bonus to AC and is considered prone. It can only attempt a standard action to escape the Pin (via a Grapple check). Casting spells is impossible, unless they require no components. If the target escapes its pin this way, it can act as usual for a grappled creature (except that it has only a standard action remaining)</p><p>- Throw: If grapple check succeeds, this ends the grapple and throws the target with a range increment of 10 ft. Targets deal their unarmed damage when hitting another target. </p><p></p><p>For implementing Rake or Constrict, simply grant additional attacks.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4045036, member: 710"] Alternate Grapple rules, take 2,000,403: Make a touch attack, which provokes an AoO. If you succeed, make opposed attack roll, larger creature gains a +4 bonus (this is the grapple check). If attacker wins, target is grappled. This condition works like entangled, but anyone inside a grapple also loses his Reach. While entangled this way, the target can do any action it desires, provided it first succeeds a Grapple check against any opponent it is with in Grapple. Exceptions: - To deal damage to another target in the grapple, a grapple check is sufficient. This attack can only be done with light weapons or unarmed/natural attacks. You can make full attacks this way. - For escaping out of a Grapple, the target can use its Escape Artist skill instead of a grapple check. Special Option for the grappler: - Pin: To pin a target in grapple, the attacker must make a grapple check as a standard action. This condition lasts one round (until the start of the attackers next action). The victim loses its dexterity bonus to AC and is considered prone. It can only attempt a standard action to escape the Pin (via a Grapple check). Casting spells is impossible, unless they require no components. If the target escapes its pin this way, it can act as usual for a grappled creature (except that it has only a standard action remaining) - Throw: If grapple check succeeds, this ends the grapple and throws the target with a range increment of 10 ft. Targets deal their unarmed damage when hitting another target. For implementing Rake or Constrict, simply grant additional attacks. [/QUOTE]
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What's so Hard About Grappling?
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