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What's so Hard About Grappling?
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<blockquote data-quote="Celebrim" data-source="post: 4045206" data-attributes="member: 4937"><p>That's what I was thinking of when I gave the example. It's a general problem with absolutes in the game. One of the problem I have with 'Improved Grab' is that it makes 'Close Quarters Fighting' an absolute must have feat for fighter types. It's very hard for a fighter to survive a big grappler without it.*</p><p></p><p>For my part, I don't see what is wrong with 'Improved Grab' just letting you do normal damage when you successfully start a grapple.</p><p></p><p>Likewise, what would be wrong with the AoO adding to your chance of avoiding a grapple per the CQF rules, rather than causing it to fail absolutely? Conceptually, I'd rather that it be hard to grab pixies because they were hard to grab, and not because they pinched me when I tried.</p><p></p><p>CQF could simply give you a +5 bonus to hit on your AoO in responce to a grapple attempt.</p><p></p><p>*Of course, to be fair, I think that its true that 'grappling defence' of some sort is pretty much something you have to think about when building a character if you want to continue to play the character - whether it be insanely high 'escape artist' skill or 'freedom of movement' or CQF. You better have some plan for avoiding being squished.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4045206, member: 4937"] That's what I was thinking of when I gave the example. It's a general problem with absolutes in the game. One of the problem I have with 'Improved Grab' is that it makes 'Close Quarters Fighting' an absolute must have feat for fighter types. It's very hard for a fighter to survive a big grappler without it.* For my part, I don't see what is wrong with 'Improved Grab' just letting you do normal damage when you successfully start a grapple. Likewise, what would be wrong with the AoO adding to your chance of avoiding a grapple per the CQF rules, rather than causing it to fail absolutely? Conceptually, I'd rather that it be hard to grab pixies because they were hard to grab, and not because they pinched me when I tried. CQF could simply give you a +5 bonus to hit on your AoO in responce to a grapple attempt. *Of course, to be fair, I think that its true that 'grappling defence' of some sort is pretty much something you have to think about when building a character if you want to continue to play the character - whether it be insanely high 'escape artist' skill or 'freedom of movement' or CQF. You better have some plan for avoiding being squished. [/QUOTE]
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