Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's so Hard About Grappling?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jackelope King" data-source="post: 4045356" data-attributes="member: 31454"><p>I actually don't mind grappling. I've got the rules down and I'm the one to guide my group through it most of the time. But I can still see that there are problems, since all of them understand how to perform other strange maneuvers. The problem with grappling has already been explained in this thread:</p><p></p><p>1. Too many steps. All other combat subsystems in d20 break down to "Attack Roll, Resolution Roll", where the attack roll lets you know if you hit, and the resolution roll lets you know how much damage you did or of the bad guy saved or if you tripped the bad guy or what have you. Grappling doesn't.</p><p></p><p>2. Too many exceptions. Especially when you throw monsters in on it, there are just too many weird conditions that only come into play in this one subsystem, and of course, very few of them follow the core d20 + modifier vs DC system.</p><p></p><p>3. Too terrifying. Couple the above moderate complexity with the fact that most of the time, someone being grappled isn't optimized for it, so the player doesn't know the rules when the giant tentacled beast starts grabbing his character. It's an "Oh no, oh no, what do I do?" moment. And then this "Oh no" moment is stretched out across several rolls (which the player is making blind, with only a faint idea if they're rolling well or poorly relative to the enemy), and usually ends with some ability that the player's never heard of before severely injuring the character. End result: "grappling is bad" becomes ingrained in the player's mind.</p><p></p><p>The solution? Figure out some way for grappling to follow similar rules to everything else. Call is "grab" instead of "grapple" if you have to, but make it work the same way as things players are familiar with so at least they'll know what they're doing when Grabby McTentacles comes lunging at their characters.</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 4045356, member: 31454"] I actually don't mind grappling. I've got the rules down and I'm the one to guide my group through it most of the time. But I can still see that there are problems, since all of them understand how to perform other strange maneuvers. The problem with grappling has already been explained in this thread: 1. Too many steps. All other combat subsystems in d20 break down to "Attack Roll, Resolution Roll", where the attack roll lets you know if you hit, and the resolution roll lets you know how much damage you did or of the bad guy saved or if you tripped the bad guy or what have you. Grappling doesn't. 2. Too many exceptions. Especially when you throw monsters in on it, there are just too many weird conditions that only come into play in this one subsystem, and of course, very few of them follow the core d20 + modifier vs DC system. 3. Too terrifying. Couple the above moderate complexity with the fact that most of the time, someone being grappled isn't optimized for it, so the player doesn't know the rules when the giant tentacled beast starts grabbing his character. It's an "Oh no, oh no, what do I do?" moment. And then this "Oh no" moment is stretched out across several rolls (which the player is making blind, with only a faint idea if they're rolling well or poorly relative to the enemy), and usually ends with some ability that the player's never heard of before severely injuring the character. End result: "grappling is bad" becomes ingrained in the player's mind. The solution? Figure out some way for grappling to follow similar rules to everything else. Call is "grab" instead of "grapple" if you have to, but make it work the same way as things players are familiar with so at least they'll know what they're doing when Grabby McTentacles comes lunging at their characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's so Hard About Grappling?
Top