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What's so special about Dragonlance?
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<blockquote data-quote="Riley" data-source="post: 4793843" data-attributes="member: 12870"><p>The first couple modules came out before I found the first novel, and they were the biggest, most beautiful thing I had ever seen in D&D up to that time (I think I was 14).</p><p></p><p>I kinda hated the novels, but IIRC they actually got ahead of the final modules, story-wise, so I read them anyway as a preview of the adventures.</p><p></p><p>The best thing about Dragonlance is the original adventures. These contain some of the coolest adventure locales ever created. The 3-D mapping that was such a revelation in I6 Ravenloft was exceeded by the maps of the sunken city of Xak Tsaroth, that glorious floating tomb pictured above, and the Tower of High Clerist. Oh, and there's a cursed elven realm caught in a nightmare dream-state, and the players get to infiltrate an evil port city where rivers of lava flow through the city from the surrounding volcanoes.</p><p></p><p>The thing is, I'm not sure what the appeal of the setting is apart from being the background for the specific adventures in DL1-16.</p><p></p><p>I've been trying to run a non-railroady reworking of the original adventures for years now. The only problem is, all my potential players have read the novels - except my wife, and the daughter of my best friend. Unfortunately, I think the books ruin the idea of running these otherwise great (if railroady-as-written) adventures.</p></blockquote><p></p>
[QUOTE="Riley, post: 4793843, member: 12870"] The first couple modules came out before I found the first novel, and they were the biggest, most beautiful thing I had ever seen in D&D up to that time (I think I was 14). I kinda hated the novels, but IIRC they actually got ahead of the final modules, story-wise, so I read them anyway as a preview of the adventures. The best thing about Dragonlance is the original adventures. These contain some of the coolest adventure locales ever created. The 3-D mapping that was such a revelation in I6 Ravenloft was exceeded by the maps of the sunken city of Xak Tsaroth, that glorious floating tomb pictured above, and the Tower of High Clerist. Oh, and there's a cursed elven realm caught in a nightmare dream-state, and the players get to infiltrate an evil port city where rivers of lava flow through the city from the surrounding volcanoes. The thing is, I'm not sure what the appeal of the setting is apart from being the background for the specific adventures in DL1-16. I've been trying to run a non-railroady reworking of the original adventures for years now. The only problem is, all my potential players have read the novels - except my wife, and the daughter of my best friend. Unfortunately, I think the books ruin the idea of running these otherwise great (if railroady-as-written) adventures. [/QUOTE]
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What's so special about Dragonlance?
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