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What's so special about Dragonlance?
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<blockquote data-quote="Cam Banks" data-source="post: 4795053" data-attributes="member: 3817"><p>This is a frequently cited example but it's the exception, rather than the rule. Like any other adventure module of the day, DL1 Dragons of Despair described only as much of the world as it needed to for the adventure. While the intent was to prove to the players that a huge army was coming down from the north, slowly taking over hex by hex, and that heading north was a really bad idea, the module handled this by suggesting that the DM keep throwing more and more draconians at the PCs until they turn around.</p><p></p><p>Typically, this is the point (after more than one or two of these overwhelming odds) that I'd ask the players, "are you sure you want to play this adventure?" It's the same as being presented the scenario of going into a big dungeon full of evil and saying, "Yeah, why don't we just go to the inn and have some beers."</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 4795053, member: 3817"] This is a frequently cited example but it's the exception, rather than the rule. Like any other adventure module of the day, DL1 Dragons of Despair described only as much of the world as it needed to for the adventure. While the intent was to prove to the players that a huge army was coming down from the north, slowly taking over hex by hex, and that heading north was a really bad idea, the module handled this by suggesting that the DM keep throwing more and more draconians at the PCs until they turn around. Typically, this is the point (after more than one or two of these overwhelming odds) that I'd ask the players, "are you sure you want to play this adventure?" It's the same as being presented the scenario of going into a big dungeon full of evil and saying, "Yeah, why don't we just go to the inn and have some beers." Cheers, Cam [/QUOTE]
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What's so special about Dragonlance?
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