Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's so special about Dragonlance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 4807458" data-attributes="member: 704"><p>As a gaming setting, Dragonlance has its flaws. However, there are plenty of things it got right.</p><p></p><p>-- Great Iconic Campaign Elements specific to the setting: As a quick list, the setting gave us Lord Soth, Astinus of Palanthas, Knights of Solamnia, Orders of High Sorcery, the Dragonlance artifacts, Frost Reavers, Flying Citidels, Blood Sea of Istar, also Minotaurs as a PC race.</p><p></p><p>-- Strong world history: You have a few dragon wars and the fall if Istar to work with for campaign hooks.</p><p></p><p>-- Great use of stock D&D archtypes: You are given Elves and Dwarves with Silvanesti, Qualinesti, Thorbardin. They are familiar enough as a campaign trope, but they do stand out enough from the classic cliche's.</p><p></p><p>-- Draconians: My favorite setting specific monster. I like the idea of monsters that can be dangerous to kill, and I love the flavor text that goes with them.</p><p></p><p>-- Popular setting fiction: If you do not like the fiction, then this is not a bonus. But the fiction is popular enough that you have a good chance of having players in your game recognize the significance of finding a spell book belonging to Fistandantilus.</p><p></p><p>There are drawbacks though.</p><p></p><p>-- Not enough 'active' villians. At the end of War of the Lance, there really is not a whole lot left to do that can make the players feel important. You can create your own villains in the world of course, but the lack is felt. Forgotten Realms catches alot of flack for Uber NPC's who can save the world instead of your players. But at least you have very many organizations you can use for villains that are active. Red Wizards of Thay, the Zhentarium, the Cult of the Dragon, Dark elves from Menzobaranzan, and more.</p><p></p><p>-- Badly handled product line. You have the 2nd Cataclysm which set us up for the SAGA debacle. Then you later get a War of Souls which acts as an obvious RetCon.</p><p></p><p>-- Creation of potentially annoying Tropes. Tinker Gnomes, Kender, and Gully Dwarves are not well liked by most DM's.</p><p></p><p>-- Narrowly defined world. Do you know what Nordmaar is? In general, if a particular part of the world was not directly used in the original adventures or in the novels, it is not well developed.</p><p></p><p>-- Imperfect Pantheon. Thematically, Paldine, Takhisis, Mishakal, Gilean, Reorx, and the Gods of Magic are well done. Kiri-Jolith, Sargonnas, Hiddukel, Chemosh, and Morgion are adequate but not that great. But then you have a bunch of rather boring gods in the pantheon that seem to be there just to fill out the numbers.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4807458, member: 704"] As a gaming setting, Dragonlance has its flaws. However, there are plenty of things it got right. -- Great Iconic Campaign Elements specific to the setting: As a quick list, the setting gave us Lord Soth, Astinus of Palanthas, Knights of Solamnia, Orders of High Sorcery, the Dragonlance artifacts, Frost Reavers, Flying Citidels, Blood Sea of Istar, also Minotaurs as a PC race. -- Strong world history: You have a few dragon wars and the fall if Istar to work with for campaign hooks. -- Great use of stock D&D archtypes: You are given Elves and Dwarves with Silvanesti, Qualinesti, Thorbardin. They are familiar enough as a campaign trope, but they do stand out enough from the classic cliche's. -- Draconians: My favorite setting specific monster. I like the idea of monsters that can be dangerous to kill, and I love the flavor text that goes with them. -- Popular setting fiction: If you do not like the fiction, then this is not a bonus. But the fiction is popular enough that you have a good chance of having players in your game recognize the significance of finding a spell book belonging to Fistandantilus. There are drawbacks though. -- Not enough 'active' villians. At the end of War of the Lance, there really is not a whole lot left to do that can make the players feel important. You can create your own villains in the world of course, but the lack is felt. Forgotten Realms catches alot of flack for Uber NPC's who can save the world instead of your players. But at least you have very many organizations you can use for villains that are active. Red Wizards of Thay, the Zhentarium, the Cult of the Dragon, Dark elves from Menzobaranzan, and more. -- Badly handled product line. You have the 2nd Cataclysm which set us up for the SAGA debacle. Then you later get a War of Souls which acts as an obvious RetCon. -- Creation of potentially annoying Tropes. Tinker Gnomes, Kender, and Gully Dwarves are not well liked by most DM's. -- Narrowly defined world. Do you know what Nordmaar is? In general, if a particular part of the world was not directly used in the original adventures or in the novels, it is not well developed. -- Imperfect Pantheon. Thematically, Paldine, Takhisis, Mishakal, Gilean, Reorx, and the Gods of Magic are well done. Kiri-Jolith, Sargonnas, Hiddukel, Chemosh, and Morgion are adequate but not that great. But then you have a bunch of rather boring gods in the pantheon that seem to be there just to fill out the numbers. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's so special about Dragonlance?
Top