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What's so special about Forgotten Realms?
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<blockquote data-quote="tylerthehobo" data-source="post: 4793650" data-attributes="member: 24621"><p>My take is that the detail by the time you hit the end of 2nd edition and into 3rd started to get a little too much for casual play. The Gray Box was fantastic - 2 booklets w/ enough intriguing NPCs, maps, and plot hooks to last literally years of play, without the players having to know the intricacies of Thayan nobility. The FR folios during 1e and the boxed sets that were released during 2nd edition added on to this - "hey, want to know more about myth drannor and find some treasure there? here's some stuff." It varied in quality, but the approach of parceling out info into geographic sections that the players could explore was great. (Something Runequest is doing successfully w/ Glorantha now, I'd argue.) </p><p></p><p>For those of you who only know the FR through the 3.x FRCS, check out some of the older materials. The new 4e books are decent enough for sandbox play, too, in my opinion. </p><p></p><p>So, back to the question at hand - unique? Well, it's accessible and scalable for play more than most settings out there. Definitely worth exploring.</p></blockquote><p></p>
[QUOTE="tylerthehobo, post: 4793650, member: 24621"] My take is that the detail by the time you hit the end of 2nd edition and into 3rd started to get a little too much for casual play. The Gray Box was fantastic - 2 booklets w/ enough intriguing NPCs, maps, and plot hooks to last literally years of play, without the players having to know the intricacies of Thayan nobility. The FR folios during 1e and the boxed sets that were released during 2nd edition added on to this - "hey, want to know more about myth drannor and find some treasure there? here's some stuff." It varied in quality, but the approach of parceling out info into geographic sections that the players could explore was great. (Something Runequest is doing successfully w/ Glorantha now, I'd argue.) For those of you who only know the FR through the 3.x FRCS, check out some of the older materials. The new 4e books are decent enough for sandbox play, too, in my opinion. So, back to the question at hand - unique? Well, it's accessible and scalable for play more than most settings out there. Definitely worth exploring. [/QUOTE]
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