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What's so special about Forgotten Realms?
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<blockquote data-quote="JoeGKushner" data-source="post: 4794561" data-attributes="member: 1129"><p>The Realms, like Draognlance, benefits from a fiction line that gives potential players a quick way into the game and a way to connect with the setting.</p><p></p><p>It's massive backlog of books can sometimes feel like work for a GM who isn't used to telling his players no or who is a compleatist. </p><p></p><p>My favorite Realms is probably 3e. Very detailed and lots of great sourcebooks. The details of 1st and 2nd are still very useful for this campaign setting as 3e didn't have a massive campaign change unlike 4e.</p><p></p><p>Forgotten Realms, for those who enjoy it, is as much about character and backstory as it is about adventure.</p><p></p><p>It's about having a place to originate from if you're a norse berserker or an elf bladesinger. Most concepts have a place to start at and most players are greatful for it.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 4794561, member: 1129"] The Realms, like Draognlance, benefits from a fiction line that gives potential players a quick way into the game and a way to connect with the setting. It's massive backlog of books can sometimes feel like work for a GM who isn't used to telling his players no or who is a compleatist. My favorite Realms is probably 3e. Very detailed and lots of great sourcebooks. The details of 1st and 2nd are still very useful for this campaign setting as 3e didn't have a massive campaign change unlike 4e. Forgotten Realms, for those who enjoy it, is as much about character and backstory as it is about adventure. It's about having a place to originate from if you're a norse berserker or an elf bladesinger. Most concepts have a place to start at and most players are greatful for it. [/QUOTE]
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What's so special about Forgotten Realms?
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