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What's so special about Forgotten Realms?
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<blockquote data-quote="ashockney" data-source="post: 4795593" data-attributes="member: 1363"><p>What's so special about the Forgotten Realms?</p><p></p><p>Wonder - the grey box and first supplements were full of wonder. The things covered in those books, compared to anything published to that date, were UNBELIVEABLE. Acquiring, reading, and absorbing these ideas was magical.</p><p></p><p>Discovery - Pages from the mages, Seven Swords, new spells and magic items, new realms, etc. The wonder went beyond one dimension, it was two dimensional. Once you found Elminster, you then found one tome upon his shelf, and had two pages of history built into that one tome. This content was deep and rich.</p><p></p><p>Epic Scope - I was fortunate enough to attend an introduction to the FR, before it's release with Jim Ward and Mike Dobson (I believe) at Neovention in 1987 or 1988. They took time to describe their first review of Ed's collection of maps. Years and years worth of detailed notes stashed in every nook and cranny all over his house, it was unlike anything they'd ever seen. Suffice it to say, that the caretakers of the realms since then have had no problem "filling in the blanks" on those maps.</p><p></p><p>Reach - With an expansive catalog of rpg products, spanning four editions, novels in the hundreds, computer games in the dozens, I would challenge that no game has reached so many people, and reached so deeply with many of it's fans.</p><p></p><p>History - And the newest addition to this list, is the deep, rich, and personal history that now exists for these Forgotten Realms. In my own personal experience, I can claim a history of over 12 Dungeons and Dragons campaigns, spread over 29 years, spanning from first to 31st level, in four editions of the game.</p><p></p><p>Thank you, Ed.</p></blockquote><p></p>
[QUOTE="ashockney, post: 4795593, member: 1363"] What's so special about the Forgotten Realms? Wonder - the grey box and first supplements were full of wonder. The things covered in those books, compared to anything published to that date, were UNBELIVEABLE. Acquiring, reading, and absorbing these ideas was magical. Discovery - Pages from the mages, Seven Swords, new spells and magic items, new realms, etc. The wonder went beyond one dimension, it was two dimensional. Once you found Elminster, you then found one tome upon his shelf, and had two pages of history built into that one tome. This content was deep and rich. Epic Scope - I was fortunate enough to attend an introduction to the FR, before it's release with Jim Ward and Mike Dobson (I believe) at Neovention in 1987 or 1988. They took time to describe their first review of Ed's collection of maps. Years and years worth of detailed notes stashed in every nook and cranny all over his house, it was unlike anything they'd ever seen. Suffice it to say, that the caretakers of the realms since then have had no problem "filling in the blanks" on those maps. Reach - With an expansive catalog of rpg products, spanning four editions, novels in the hundreds, computer games in the dozens, I would challenge that no game has reached so many people, and reached so deeply with many of it's fans. History - And the newest addition to this list, is the deep, rich, and personal history that now exists for these Forgotten Realms. In my own personal experience, I can claim a history of over 12 Dungeons and Dragons campaigns, spread over 29 years, spanning from first to 31st level, in four editions of the game. Thank you, Ed. [/QUOTE]
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