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What's so special about Forgotten Realms?
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<blockquote data-quote="Goumindong" data-source="post: 4832493" data-attributes="member: 70874"><p>Probably. I am certainly having a ball with a FR game that I am currently playing in.[set after the shakeup]. But i don't know much about the realms except that its a very high fantasy setting where the gods like to take an active role in things. I don't typically like the concepts of dungeons and the underdark, but those are small things that aren't going to get in the way of anything. Much of the problems of the realms comes by that absent the new cannon, you cannot simply wipe away the problems of cannon and NPC's. They've made too much of an impact on players.</p><p></p><p>To explain a bit further i'll say a bit about what I like about Eberron. The prime pull of Eberron for me is that so much is left up in the air for the DM and the Players to fill in. Much of the history is left up in the air, and much of the present is filled with things to be resolved and things to create. The Eberron cannon is set up in such a way that I can play one game in Eberron that has the Lord of the Blades, and then come back and play another which has the Lord of the Blades portrayed in a different way and not worry about either one getting in the way of the other. The Cannonical uncertainty lends for players and DM's to more easily be able to view the world on the same page whenever they start a game.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4832493, member: 70874"] Probably. I am certainly having a ball with a FR game that I am currently playing in.[set after the shakeup]. But i don't know much about the realms except that its a very high fantasy setting where the gods like to take an active role in things. I don't typically like the concepts of dungeons and the underdark, but those are small things that aren't going to get in the way of anything. Much of the problems of the realms comes by that absent the new cannon, you cannot simply wipe away the problems of cannon and NPC's. They've made too much of an impact on players. To explain a bit further i'll say a bit about what I like about Eberron. The prime pull of Eberron for me is that so much is left up in the air for the DM and the Players to fill in. Much of the history is left up in the air, and much of the present is filled with things to be resolved and things to create. The Eberron cannon is set up in such a way that I can play one game in Eberron that has the Lord of the Blades, and then come back and play another which has the Lord of the Blades portrayed in a different way and not worry about either one getting in the way of the other. The Cannonical uncertainty lends for players and DM's to more easily be able to view the world on the same page whenever they start a game. [/QUOTE]
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