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What's so special about Forgotten Realms?
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<blockquote data-quote="rounser" data-source="post: 4833044" data-attributes="member: 1106"><p>If I want a small generic setting where the PCs are the most important people around, I'd use Thunder Rift. (Which I am. Funny that.)</p><p></p><p>The ironic thing, to me, is that when the Forgotten Realms gets used in a novel, computer game, or one of Ed Greenwood's original campaigns, it's usually as a mini-setting <em>like</em> Thunder Rift. I mean, here's some off the top of my head:</p><p></p><p>Phlan and surroundings. </p><p>Baldurs Gate and the Sword Coast. </p><p>Athkatla and Amn. </p><p>The Moonshaes. </p><p>Waterdeep and the North. </p><p>Undermountain and the Yawning Portal. </p><p>Eveningstar and the Haunted Halls. </p><p>Shadowdale and Myth Drannor. </p><p>Raurin. </p><p>Neverwinter and that pirate city which is it's enemy. </p><p>Daggerford and the ruins of Illefarn</p><p>Icewind Dale/Ten Towns. </p><p>Damara and Vaasa.</p><p></p><p>Which I think puts this into perspective:</p><p></p><p>I'd suggest that you don't sell FR as one chunk, nor do you need a whole world to support a campaign/novel/CRPG. Perhaps you don't attack FR with the razor gang because it seems overwhelming, but see it for the way it gets used: as a series of semi-discrete mini-settings, and emphasise that they should be used in this way more than 1E and 2E did. But I guess it's a bit late for that now.</p><p></p><p>I don't think there's an easy answer to the Elminster/Khelben/Symbul/etc eclipsing the PCs perceived problem in FR (and no, killing them all off isn't an answer IMO) because archmagi are a key part of the appeal and identity of the place, and probably something to do with why it <em>is</em> popular. FR without it's archmages isn't FR at all, IMO. Crazy benign liches are more of an FR calling card than out-and-out goodies, but benificient archmages are part of it too.</p></blockquote><p></p>
[QUOTE="rounser, post: 4833044, member: 1106"] If I want a small generic setting where the PCs are the most important people around, I'd use Thunder Rift. (Which I am. Funny that.) The ironic thing, to me, is that when the Forgotten Realms gets used in a novel, computer game, or one of Ed Greenwood's original campaigns, it's usually as a mini-setting [i]like[/i] Thunder Rift. I mean, here's some off the top of my head: Phlan and surroundings. Baldurs Gate and the Sword Coast. Athkatla and Amn. The Moonshaes. Waterdeep and the North. Undermountain and the Yawning Portal. Eveningstar and the Haunted Halls. Shadowdale and Myth Drannor. Raurin. Neverwinter and that pirate city which is it's enemy. Daggerford and the ruins of Illefarn Icewind Dale/Ten Towns. Damara and Vaasa. Which I think puts this into perspective: I'd suggest that you don't sell FR as one chunk, nor do you need a whole world to support a campaign/novel/CRPG. Perhaps you don't attack FR with the razor gang because it seems overwhelming, but see it for the way it gets used: as a series of semi-discrete mini-settings, and emphasise that they should be used in this way more than 1E and 2E did. But I guess it's a bit late for that now. I don't think there's an easy answer to the Elminster/Khelben/Symbul/etc eclipsing the PCs perceived problem in FR (and no, killing them all off isn't an answer IMO) because archmagi are a key part of the appeal and identity of the place, and probably something to do with why it [i]is[/i] popular. FR without it's archmages isn't FR at all, IMO. Crazy benign liches are more of an FR calling card than out-and-out goodies, but benificient archmages are part of it too. [/QUOTE]
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