Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Whats so special about the Far Realm?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 5049577" data-attributes="member: 2205"><p>Yes, I know, that's what I'm specifically complaining about. I tend to simplify my cosmologies. For one thing, most of the time, the details of the cosmology are just estoteric religious doctrine that has little impact on the game itself. For another, I really like to keep things a bit simpler and easier to use if I actually want to, even in a game that features lots of outsiders.</p><p></p><p>So for my settings, I tend to have a transitory plane that's not unlike the Plane of Shadow. This is the "porch"; the gateway that separates all the many hells from the mortal world. From here, you can enter the various hellish planes, which have a more complicated geography of nesting and linkages. Sometimes you have to travel through one (or more) to get to another, "deeper" one, while others are linked directly to the "porch."</p><p></p><p>But in terms of what those hells are, I use any hostile plane layer and any hostile outsider fairly indiscriminantly. Demons, daemons, devils, oni, slaad, efreet, etc... Conceptually they're all really the same thing, it's only their mechanical, gamist properties that are really different.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5049577, member: 2205"] Yes, I know, that's what I'm specifically complaining about. I tend to simplify my cosmologies. For one thing, most of the time, the details of the cosmology are just estoteric religious doctrine that has little impact on the game itself. For another, I really like to keep things a bit simpler and easier to use if I actually want to, even in a game that features lots of outsiders. So for my settings, I tend to have a transitory plane that's not unlike the Plane of Shadow. This is the "porch"; the gateway that separates all the many hells from the mortal world. From here, you can enter the various hellish planes, which have a more complicated geography of nesting and linkages. Sometimes you have to travel through one (or more) to get to another, "deeper" one, while others are linked directly to the "porch." But in terms of what those hells are, I use any hostile plane layer and any hostile outsider fairly indiscriminantly. Demons, daemons, devils, oni, slaad, efreet, etc... Conceptually they're all really the same thing, it's only their mechanical, gamist properties that are really different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Whats so special about the Far Realm?
Top