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Whats so special about the Far Realm?
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<blockquote data-quote="On Puget Sound" data-source="post: 5533508" data-attributes="member: 68988"><p>One way to play up the weirdness of aberrations is in their tactics. Most monsters react somewhat predictably to stimuli. They approach food, treasure or easy prey, and react to a hard hit with either fear or ferocity. But maybe aberrations don't do that, or at least not always. </p><p></p><p>One creature might always attack the character that did the most damage to it last round, because it is a white corpuscle in the body of the Far Realm and that's its job. Another creature might use area effects indiscriminately, incidentally hitting its allies, because it's contemptuous of any ally that would be so weak or stupid as to get hit. One might always move at least 3 squares between attacks, because if you don't the grumions will bite your knees, everyone knows that! (And an invisible grumion might bite the knees of anyone who doesn't move at least 3 squares every round, because it loves tasty knees but it's too slow to catch fast-moving targets). </p><p></p><p>Marking might have different effects (use this with caution; constantly nerfing defenders is bad, m'kay?) - some far realm creatures react differently than others to perceived threats. One might respect the first to mark it, and pursue only that character for the rest of the combat, because it has been challenged and must answer. If it kills that character, it might leave, feeling it's done with the fight - anything that didn't mark it is not a true enemy. Another might not notice the mark at all. Creatures might choose targets based on height, race, gender, charisma, metal content, or who is carrying the light source.</p><p></p><p>If the tactical decision tree you've chosen for your aberrations is likely to make it easier to fight, add a few more monsters. Ideally, characters should be able to gain some advantage from figuring out the creatures' motivations... sometimes. "The gray ones seem to fear trees, and the purple ones really hate halflings; they ignored everyone else to attack Frito. I have a plan..."</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5533508, member: 68988"] One way to play up the weirdness of aberrations is in their tactics. Most monsters react somewhat predictably to stimuli. They approach food, treasure or easy prey, and react to a hard hit with either fear or ferocity. But maybe aberrations don't do that, or at least not always. One creature might always attack the character that did the most damage to it last round, because it is a white corpuscle in the body of the Far Realm and that's its job. Another creature might use area effects indiscriminately, incidentally hitting its allies, because it's contemptuous of any ally that would be so weak or stupid as to get hit. One might always move at least 3 squares between attacks, because if you don't the grumions will bite your knees, everyone knows that! (And an invisible grumion might bite the knees of anyone who doesn't move at least 3 squares every round, because it loves tasty knees but it's too slow to catch fast-moving targets). Marking might have different effects (use this with caution; constantly nerfing defenders is bad, m'kay?) - some far realm creatures react differently than others to perceived threats. One might respect the first to mark it, and pursue only that character for the rest of the combat, because it has been challenged and must answer. If it kills that character, it might leave, feeling it's done with the fight - anything that didn't mark it is not a true enemy. Another might not notice the mark at all. Creatures might choose targets based on height, race, gender, charisma, metal content, or who is carrying the light source. If the tactical decision tree you've chosen for your aberrations is likely to make it easier to fight, add a few more monsters. Ideally, characters should be able to gain some advantage from figuring out the creatures' motivations... sometimes. "The gray ones seem to fear trees, and the purple ones really hate halflings; they ignored everyone else to attack Frito. I have a plan..." [/QUOTE]
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