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Whats so special about the Far Realm?
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<blockquote data-quote="Ultimatecalibur" data-source="post: 5533839" data-attributes="member: 59539"><p>I think two ideas have gotten crossed over the years.</p><p></p><p>Far Realms - These are places with completely different rules for physics, chemistry and geometry. The "normal" rules are different here. Some examples of what you can do to get the feel of this:</p><ul> <li data-xf-list-type="ul">Movement works differently - In a 4e game use 3.X distance measurements (horizontal movement 1 square and diagonal movement is 1.5 squares), in 3.X use 4e's (1 square is 1 square). You can do other things as well, such as having horizontal movement count as 1.5 squares and diagonal movement count as 1, or every 3rd square counts double.</li> <li data-xf-list-type="ul">Ranges work differently - They could follow the same rules as movement or use a different set.</li> <li data-xf-list-type="ul">Perspective works differently - A creatures effective size category and reach could be determined by how far apart 2 creatures are or based on the perspective of a 3rd party.</li> <li data-xf-list-type="ul">Area of Effects work differently - Use different rules for deciding with is in the AoE. Bursts use 3.X rules in 4e and 4e rules in 3rd. Cones(3.X) are Blasts(4e) and Blasts(4e) are Cones(3.X). Lines(3.X) shift left or right 45 degrees every X number of squares and effectively become circles. </li> <li data-xf-list-type="ul">Use creatures that don't follow the normal movement or positioning "rules" - The Displacer Beast is a perfect example of a "Far Realms" creature; it may look like its in one place but it is actually somewhere else. Blink dogs are another good creature for this if you have their "blinking" be a funky way of moving, possibly like how a knight does in chess.</li> </ul><p></p><p>Aberrations - Aberrations are biology gone wild and/or different. They are animals that grow, develop and act like plants. They are insects with endoskeletons. Mindflayers are humanoids with a parasite that turns their heads in to a squid. Aboleths are highly evolved fish with tentacles instead of fins. When you describe an aberration you so get quizzical looks that ask, "How did that thing even evolve?"</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 5533839, member: 59539"] I think two ideas have gotten crossed over the years. Far Realms - These are places with completely different rules for physics, chemistry and geometry. The "normal" rules are different here. Some examples of what you can do to get the feel of this: [LIST] [*]Movement works differently - In a 4e game use 3.X distance measurements (horizontal movement 1 square and diagonal movement is 1.5 squares), in 3.X use 4e's (1 square is 1 square). You can do other things as well, such as having horizontal movement count as 1.5 squares and diagonal movement count as 1, or every 3rd square counts double. [*]Ranges work differently - They could follow the same rules as movement or use a different set. [*]Perspective works differently - A creatures effective size category and reach could be determined by how far apart 2 creatures are or based on the perspective of a 3rd party. [*]Area of Effects work differently - Use different rules for deciding with is in the AoE. Bursts use 3.X rules in 4e and 4e rules in 3rd. Cones(3.X) are Blasts(4e) and Blasts(4e) are Cones(3.X). Lines(3.X) shift left or right 45 degrees every X number of squares and effectively become circles. [*]Use creatures that don't follow the normal movement or positioning "rules" - The Displacer Beast is a perfect example of a "Far Realms" creature; it may look like its in one place but it is actually somewhere else. Blink dogs are another good creature for this if you have their "blinking" be a funky way of moving, possibly like how a knight does in chess. [/LIST] Aberrations - Aberrations are biology gone wild and/or different. They are animals that grow, develop and act like plants. They are insects with endoskeletons. Mindflayers are humanoids with a parasite that turns their heads in to a squid. Aboleths are highly evolved fish with tentacles instead of fins. When you describe an aberration you so get quizzical looks that ask, "How did that thing even evolve?" [/QUOTE]
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